The game is set in the Pacific theater of World War II, off the coast of the Midway Atoll. The goal is to attack the Japanese Air Fleet that bombed the players' American aircraft carrier, pursue all Japanese Air and Sea forces, fly through the 16 levels of play, make their way to the Japanese battleship Yamato and destroy her. 11 of the levels consist of an Air-to-Sea battle (with a huge battleship or an aircraft carrier as an End-Level Boss), while the other 5 levels consist of an all-aerial battle against a squadron of Japanese bomber planes and a larger bomber that needs to be destroyed.
As in 1942, players pilot a Lockheed P-38 Lightning. Two buttons are used: one for standard fire (with several weapons) and one for special actions that executes either a loop, like in 1942, or one of three special attacks that damage the plane, as well as all on-screen enemies. Unlike 1942, the player only has one life, with one refillable energy meter. Destroying a complete formation of red enemy planes will result in a power-up, such as a health boost or a temporary special weapon which replaces the default guns.
1943 Kai: The Battle of MidwayEdit
This version was ported by Naxat on the PC Engine as 1943 Kai. It was not available on the U.S. TurboGrafx-16. The PC Engine port contains many additional levels and original music. The history of this game in PC Engine is same of the NES version, but your "biplane" is equipped during this action and his fight with new exclusive enemies and bosses. Though it was never released in the U.S. in arcades, it was included in Capcom Classics Collection for PlayStation 2 and Xbox in 2005.
1943: The Battle of Midway and 1943 Kai features a variety of pick-ups and weapon upgrades. Each weapon upgrade is temporary (20 seconds usage), but it can be extended by picking up either a different weapon or an icon of the same weapon type. Weapon usage time limit maxes out at 64 seconds (80 seconds for 1943 Kai).
- 3 Way: Allows the player's fighter to fire a three-way spreading shot that is useful for shooting down multiple enemies at a time.
- Auto: Rapid-fire, large-caliber machine guns. Easy to use and are more powerful than the standard guns.
- Shell: Fires high-damaging shells in a straight line with no spread. Powerful, but it would take some doing to line up accurate shots. A wider spread can be achieved with the Side Fighters power-up.
- Shotgun: A short-range weapon that fires a powerful spreading blast. Poor reach and slow rate of fire, but useful in the right hands.
- Laser: A weapon exclusive to 1943 Kai, this allows the player's plane to fire powerful, piercing laser blasts, and can be upgraded by picking up another laser power-up icon.
- Side Fighters: Equips the plane with two drones that add to the projectiles of certain weapon upgrades (particularly the Auto, Shell, and Laser power-ups), making for extra firepower. They can be destroyed by enemy fire in a few hits, however.
- POW icon: Refills 8 units to the energy bar.
- Energy tank: A more uncommon item that provides more energy than the POW icon at 24 units.
- Yashichi: Appearing as a power-up, this hidden item, which can be revealed under certain circumstances, refills the energy bar to its maximum.
- Bonus items: There are a variety of hidden bonus items referencing other Capcom games, and are revealed under certain circumstances. They consist of barrels, bamboo shoots, strawberries, and in some cases, cow icons.
- Sakichi: A star icon providing 5,000 bonus points and completely fills up the weapon usage limit upon acquisition. Very rare, and can only be acquired in certain levels by shooting a Messerschmitt Me 163 Komet in way that makes it spin out and turn into a star.
- Mobi-chan: The chibi version of the Mobilsuit from Side Arms Hyper Dyne. This appears when the player completely destroys an enemy aircraft carrier (100% destruction rate), and during the sequence in which it explodes with debris flying around and the bridge blows up. Shooting Mobi-chan earns the player 100,000 points (which happens only in certain levels).
Arcade Version [1943 and 1943 Kai]Edit
Game Design: Poo & Dechikun
Character Design: Sato Chin, Miki Chan, Kawamovan, Aho no Sakata
Sound & Music: Jungle Kumi
Hard Ware: Panchi Kubozoo, Jumbo Saito
Special Thanks: Shinshuudon, Kokusho Savuri, Nanno Yamauchi, Phazer Tae 250R, Piihvara Yumi, Jogging, New Face Ichigo
Presented by: Capcom
NOTE: Because the credits are unchanged for Kai, any and all new staff members are uncredited - which at the very least includes the six composers of the game's eight new tracks (as mentioned in Daimakaimura -G.S.M. Capcom 1-): Tamayo Kawamoto, Harumi Fujita, Junko Tamiya, Manami Matsumae, Takashi Tateishi and Hiroshige Tonomura.
Additionally, 1943, like many other games during this era of gaming, credited its staff in its default Score Ranking Table (the same table is also used for 1943 Kai), which is as follows:
- 1st 200000 TAE
- 2nd 150000 YAM
- 3rd 100000 POO
- 4th 70000 MR.
- 5th 50000 BLB
TurboGrafx-16 Version [1943 Kai]Edit
Design: Blue Bird
Music: H.Matsushita, D.Morishima
Special Thanks: Otaka, Mania-Yajima, Gammer-Takahashi
©1991 Naxat Soft