Dragon's Dogma is an 3D action role-playing video game developed and published by Capcom for PlayStation 3 and Xbox 360. First released in 2012, the game features an open world fantasy environment, in addition to hack and slash gameplay elements. The game was directed by Hideaki Itsuno and includes other staff members who worked on previous Capcom game series, including Resident Evil, Devil May Cry and Breath of Fire. Promotional artwork was done by Daigo Ikeno.
Following the game's positive critical reception, Capcom stated it would consider a possible sequel in the future, with Dragon's Dogma Online later being announced and released in 2015. An expanded and enhanced version of the original game, Dark Arisen, was released for Microsoft Windows in January 2016, and its port for PlayStation 4 and Xbox One will be released worldwide in late 2017 to celebrate the game's fifth anniversary.
GameplayEditThe player is able to select between various types of vocations: Fighter, Warrior, Mystic Knight, Strider, Ranger, Assassin, Mage, Sorcerer, and Magic Archer. Gender choice and appearance settings are also available. The class system, or vocation, makes a difference to the gameplay and tactical options available to the player, ranging from Fighters relying on hack and slash combat to Striders' skill at climbing on large enemies.
One of the game's main innovations is the "pawn" system. While the player's party is exploring the world, the three party members who accompany the main character are controlled by artificial intelligence, but the player can issue the orders to them: "Go", "Help" and "Come". One of the party members is a non-playable character (NPC) and belongs to the main character's world. The other two party members are NPCs, which can be NPCs borrowed from other players by connecting online or locally generated by the game. The party members, referred to as pawns, can talk, seek the main character's help, and provide information about enemies. The player must work on strengthening the main character and the party members. The pawns are vocal, yelling out useful hints and strategies, which are often vitally important to surviving tough boss encounters and dungeons. The pawn system also features social networking features.
The game features a "grab" action, where the main character can grab or cling to enemies, objects, or NPCs. The player can use this feature for more advanced attacks. For example, the main character can either grab on to a griffin's legs and attack it directly, or climb up to reach its head for a more lethal blow. Hideaki Itsuno, the director of Dragon's Dogma, said; "In a lot of action games with big enemies, the tendency is just to have [the player] hacking away at the shins. [The player] don't get the full effect of fighting a giant boss." "With this game, [they] can climb all over it. If it has a body part, [they] can attack it".
Dragon's Dogma also features large open-world environments, such as a large city with over 200 non-player characters (NPCs) that move about according to their own time schedules. The player can communicate with the residents in full voice. The game features a persistent world with a day-night cycle; this affects the gameplay during the night, when the game takes on a more survival horror feel reminiscent of Resident Evil Outbreak.
The game is designed to be playable even by those who are not too skilled at action games. These types of players can recruit strong NPCs and let them do the fighting during combat as they watch over the battlefield. Players have access to 40 to 50 hours of main quest play, and up to an additional 70 hours or more of side quests.
Although Dragon's Dogma does not feature a direct multiplayer mode, the developers have revealed that players can compete online with asynchronous encounters called Events via Xbox Live or the PlayStation Network. One such event includes the 'Ur-Dragon' in which the effect of each party's attacks will be combined until the Ur-Dragon finally falls. Players that deal the fatal blow will receive the maximum reward, but all players can still obtain both common and rare items dropped by the Ur-Dragon when they inflict damage.
The game begins with a knight named Savan proceeding through a deep canyon and eventually a temple. After fighting a Chimera, he passes a set of doors leading to an unknown beast. The story then progresses a number of years until the next appearance of the Dragon, a sign of the end of days.
During its raid on the fishing village of Cassardis, a dragon approaches the hero of the story, telling them that he or she - depending on the choice of the player - is the "chosen one", and proceeds to tear out their heart. Due to having their heart taken, the hero is revived as an "Arisen," and is destined to find and kill the dragon that stole their heart. The Arisen proceeds to an encampment along the way to the capital, Gran Soren. During their stay at the encampment, a hydra attacks. The Arisen cuts off one of its heads, and proceeds to the capital with the head to be presented as a gift to the duke of Gran Soren. After reaching Gran Soren, and investigating a hole known as the Everfall, the Arisen works for the Wyrm Hunt, and proceeds to do various tasks, including uncovering a cult known as Salvation, who want the dragon, known as Grigori, to destroy the world.
After working for the duke, the Arisen is tasked with stopping the leader of Salvation, Elysion, who is attacking a castle. After reaching the top of the castle and defeating the attackers, Grigori arrives and kills Elysion, and it is revealed that Grigori has captured the Arisen's love interest.
The Arisen arrives at the Tainted Mountain to fight Grigori, and is presented with a choice, to sacrifice the kidnapped love interest, or to face the dragon. The Arisen fights the dragon, and stabs it in the heart. The Arisen recovers their heart, and goes back to Cassardis with his/her beloved. After a few days of peace, the Arisen treks back to Gran Soren. Along the way, several details are revealed. The sky has been blotted out and replaced with greenish gray clouds that rain ash, and all normal monsters have been replaced with much stronger versions. After the Arisen reaches Gran Soren, it is revealed that half of it has collapsed, leaving a gaping hole. The Arisen goes to meet the duke, and is surprised to see that the duke has turned into a frail old man. It is revealed that the duke made a deal with Grigori to make himself immortal, but without Grigori, the deal is now forfeited. The duke attacks, blaming the Arisen for his condition, but he is swiftly beaten. Guards arrive, and the duke accuses the Arisen of placing a curse on him and of making a deal with Grigori. The Arisen is then hunted by the guards. The Arisen is chased to the hole in the town, where creatures begin to fly out of the hole, with one bumping the Arisen into the hole.
The hole is actually The Everfall, a center for the strongest monsters in the world and a nexus that connects all worlds together. There the Arisen meets a pawn named Quince, who tasks the Arisen with collecting 20 Wakestones to unlock a portal. After unlocking the portal, the Arisen enters the portal and finds the Seneschal, the mastermind behind the workings of the entire world. The Seneschal is a mysterious being, covered in a glowing light and having two voices, one a woman's, and another a man's. After a short fight, the Seneschal is revealed to have been Savan, the knight at the beginning of the game, who defied Grigori after entering the temple, then chose to fight him and win.
The Arisen and their main pawn fight Savan, now known as the Seneschal, and his pawn. In return for defeating the Seneschal, he/she takes Savan's place, becoming a new fount of will to the world. Before dying, Savan reveals information about being the Seneschal, and tells the Arisen that he is not the only Arisen currently, as there are multiple universes with their own respective pawns and Arisen. As a result, he is only the Seneschal of this universe, though it is a bitter reward, as the Arisen cannot be seen by anyone in the world once they return from their throne. Using the Godsbane, a sword granted to him by Grigori and Savan, the Arisen stabs himself in the heart. The body of the Arisen and the main pawn are sent hurtling back to the world. The pawn wakes up on the beach, and it is revealed by the change in his/her voice that the pawn's form has changed into that of the Arisen. The pawn is then greeted by the Arisen's love interest, and they walk along the beach to Cassardis. If the player romanced Selene (who was earlier revealed to be a former pawn from a past Arisen, her grandmother, who had given Selene her body and will to allow her to live as a human), she reveals that the Arisen has given his/her pawn their will and body to free them from the eternity of a pawn's life.
- Quina (キナ) - Resident of Cassardis and the main character's childhood friend. Quina is gentle but strong-willed, and is always concerned with the main character's safety. By presenting her with a Godsthrone Blossom or a Noonflower, the player can increase Quina's affinity with him/her.
- Adaro (アダロ) - Chief of Cassardis. Adaro holds a fatherly role to Quina and the main character. He is physically fit despite his age. Giving him Beast-Steak or Ambrosial Meat will warm him to the player.
- Edmun Dragonsbane (領王エドマン) - The seemingly ageless Duke, who once slew a dragon and brought peace to the peninsula. He resides in the Duke's Demesne. With the awakening of the dragon, he's been building up his forces. He is fond of Large and Giant Fish.
- Aelinore (エリノア) - Aelinore is the third wife of Edmun Dragonsbane. She is gentle by nature; as such, she finds her life within the castle intimidating. She loves being presented with Windmill Flowers and White Orchids.
- Madeleine - Madeleine is a travelling Shopkeeper. Her wares tend to favor outfits and armor for women and magic items, but her stock can be improved if she is given the Gold Idol, obtained on a side quest. Madeleine loves Magick Medals and her favorite weapons are the Divine Razors.
- Reynard - Reynard is a traveling peddler, wandering all around Gransys to sell his wares. He can also provide services for enhancing equipment. Reynard wishes he could find out what happened to his missing father. His favorite gifts are Reminishrooms from the Cursewood.
- The Dragonforged - a man living in a cave beneath Hillfigure Knoll awaits a worthy Arisen to train and prepare for the inevitable battle ahead. He is well over 1000 years old and shows multiple scars and burns across his flesh. He resides in the cave with his servant The Fool, a man who speaks as though he were in a trance.
- Selene - a strange and timid young woman living in her grandmother's cottage in the foggy Witchwood. She excels at making ale out of herbs, and she loves Toadstool Sitters.
- Mercedes - the female Captain of the Enlistment Corps. Mercedes wants more than anything to be recognized as a knight by her father, a king. Julien likes to tease her every chance he gets. Mercedes enjoys drinking Cloudwine, so it would be wise for the player to give her some as a gift to increase her affinity level. Her weapon of choice is the Silver Rapier.
- Julien - the loyal and upstanding Knight of Voldoa, Julien nevertheless has a mean streak when it comes to Ser Mercedes. The two end up battling each other at Windbluff Tower. Despite not completely sharing their ideals, Ser Julien is a member of the Salvation collective group, a band of followers that worship the Dragon and beg for it to wreak destruction. Oddly, Julien likes nothing better than a Festival Pie, an item more suited for a jester.
- Aldous - Aldous is a loyal servant of Edmun Dragonsbane. He is dedicated to the protection and welfare of all Gransys and has high expectations when it comes to the Arisen. However serious he might seem, he is sincere and trustworthy.
- Arsmith - Arsmith owns the tavern Arsmith's Alehouse, where many side quests can be triggered from the billboard.
- Asalam - Asalam is the innkeeper of the Union Inn in Gran Soren. He offers some insight on developments in the game from time to time whilst providing general inn services.
- Camellia - Camellia is a shopkeeper in Gran Soren, selling mostly curatives.
- Caxton - Caxton is a shopkeeper in Gran Soren, specializing in weapons and armor.
- Goblins - while weak individually, they can be a problem in large groups. They usually attack by charging in with their clubs, but a few will throw rocks or even bottles of blinding liquid. Setting them on fire works well, but just about any magical attack will do.
- Bandits - are normally found in abandoned locations or open fields, waiting to ambush travelers. They can use many of the same skills the Arisen and his Pawns have access to. These skills include those of the Fighter, Warrior, Strider, Ranger and Mage, and although they don't use the upgraded versions of those skills, they can use them rapidly. Fighting a large group of bandits could potentially be just as deadly as facing a large monster.
- Salvation Member - these black robed figures are encountered primarily at night. They attack with spells and can be hard to see since they all wear black robes. Fortunately, their spell casting makes them easier to target.
- Wolves - snarling wolves that hunt in packs and move fairly quickly, making them difficult to hit.
- Undead - usually appear around Gran Soren at night. Undead are incredibly resistant to most physical attacks, but are very weak against fire and holy magick.
- Harpy - half-bird, half-woman hybrid that can be difficult to deal with if the Arisen has no ranged attacks with auto-targeting. Harpies swoop and dive about, clawing with their talons, and are difficult to hit with bows or melee attacks. They have a singing attack that can put one or more party members to sleep, but their most dangerous attack is their ability to grab characters and drop them high in the air, which can lead to instant death if dropped off a cliff.
- Skeletons - can be fairly dangerous, as they move and strike quickly. Since they have no flesh to burn, fire is not as effective against them like regular undead, but bludgeoning weapons and holy magick works wonders.
- Saurians - powerful enemies that can quickly attack by rushing towards the player and bowling him/her over, or by doing a leap attack from a distance. They can also spit poison as well. Their scaly skin prevents a great deal of damage from most attacks. Fortunately, all saurians have a weak point. By chopping off their tails, saurians become greatly weakened, often rolling about on the ground and then fleeing in panic. They are highly vulnerable to ice.
- Cyclops - the difficulty of a cyclops encounter depends on whether or not the player has mages/sorcerers with thunder magic and/or if the cyclops is wearing a helmet. If the cyclops isn't wearing a helmet, striders and rangers should aim for the eye to do maximum damage. Melee characters will most likely want to climb the Cyclops and attack the head. Thunder magic will stun the cyclops, allowing the party to take free hits against it. It should be noted that when the cyclops is struck in the eye, it will most likely retaliate by swinging around blindly. Helmeted cyclops should have their helmets damaged and removed before this procedure is attempted.
- Chimera - a hybrid monster that consists of a lion, goat, and snake head, each with their own attacks. Slaying the lion and goat head will kill the chimera regardless if the snake head is still alive. Slaying the lion head alone will not kill the chimera, as the goat head can still control the body (same if the goat head is slain). The chimera body attacks primary by pouncing, while the goat head casts spells and the snake head attacks from the rear while spewing venom on the ground. The lion head will occasionally let out a load roar, stunning anyone nearby. It may also attempt to grab and bite anyone that gets too close.
- Golem - appearing first as a large pile of rocks, a golem slowly stands up and attacks as the party tries to pass it. The only way to defeat a golem is to destroy the glowing purple discs on its body. They are immune to magic attacks, so physical attacks must be used. Blunt weapons are best for this, and arrows are ideal. The golem attacks by swinging its arms around, stomping and shooting a laser beam from its head. One of the discs on its body will pulse with a white glow. Destroying this disc will cause the golem to freeze, allowing the party to get free hits on it. Once the golem recovers though, it will enter a berserk state, glowing red and moving faster. Precaution must be used until it "calms down" again.
- Griffin - a Griffin can be tough to fight since it stays mostly in the air, making it difficult to hit. Griffins use diving attacks as they pass by, and when they land they attack viciously before taking to the air and start diving again. It is not advisable to hang on to the griffin when it takes off, as it flies very high and falling from that height spells certain death. The primary opportunity to deal damage to the griffin is when it lands. Fire spells like Ingle and Fire Boon work well. When airborne, try to aim for its wings, as dealing enough damage to them will cause the griffin to fall back to the earth. When the griffin is prone, the player can strike the head for the most damage.
- Evil Eye - a fairly annoying boss due to its shield that prevents all damage to its body. The only parts of the Evil Eye that can be damaged while the shield is up are the tentacles on its body. The tentacles will cast various spells. The evil eye can also summon tentacles from the ground to attack. Destroying one of these will also destroy one tentacle from the main body. Once all the tentacles on the main body have been destroyed, the Evil Eye will drop its shield to regenerate itself. This is the ideal time to attack. Eventually, it will regenerate all of its tentacles and start the process all over.
- Hydra - an incredibly powerful opponent resistant to magick and blunt weapons, such as arrows. The only way to deal any significant damage to it is to cut off its heads and attack the stumps. Once all four heads have been cut off, the Hydra will take massive damage from attacks. However, the heads quickly regenerate when they are cut off. The only way to prevent this from happening is to set them on fire, as this will delay the regeneration for a period of time. This is easiest done by using a slashing weapon that has a permanent fire enchantment. Fire spells will also work, as will fire enchantments on weapons.
- Cockatrice - first encountered in Gran Soren, the highly dangerous Cockatrice later appears in its lair in Soulflayer Canyon. The most feared ability of the Cockatrice is its ability to petrify people, which it does by spraying out a gray mist. While it is preparing to spray this gas, its throat is vulnerable to attack. Should a character be petrified, they will slowly turn to stone and shatter. The party member is then removed and can only be retrieved from a Riftstone. The only way to cure a character undergoing petrification is to use an item that prevents it, such as Secret Softener or Cockatrice Liquor, or using High Voidspell. Aside from its petrification attack, the Cockatrice also attacks by charging in a zig-zag pattern, striking with its poisonous claws, casting silence, and roaring, which causes various status effects to everyone in range. It will fly up occasionally and attack from the air as well. Attacking with thunder will help ground it again.
- Grigori - the Great Dragon who dwells in the Tainted Mountain, waiting for the game's protagonist to come and challenge him. Once there, he will offer the Arisen a choice: sacrifice his/her Beloved and gain immortality, or fight him to save his/her Beloved and regain what was lost---the heart that was stolen from them at the game's beginning.
Monsters in Dark ArisenEdit
- Greater Goblins
- Goblin Shamans
- Cursed Dragon
- Dark Bishops
- Elder Ogre
- Silver and Golden Knights
- Gorecyclops (Condemned)
- Living Armor
- Poisoned Undead
- Pyre Saurians
- Skeleton Brutes
- Corrupted Pawns
The game was developed by Capcom staff members who had previously worked on series such as Resident Evil, Devil May Cry, and Breath of Fire. These include director Hideaki Itsuno, who previously directed games such as Devil May Cry 2, 3 and 4; producer Hiroyuki Kobayashi, who previously produced games such as Resident Evil 4 and Killer7; and Breath of Fire designer Makoto Ikehara, who worked on creating the fantasy game world and script elements during the early stages of production.
During the press conference at Capcom's Captivate event in 2011, director Hideaki Itsuno said that Dragon's Dogma is a game he had been dreaming about making since his school days. He was able to realize that dream due to modern technology, and had been directing a staff of around 150 people at Capcom Japan for the previous two years of development time (three years including conceptual phases).
At the 2013 Game Developers Conference Hideaki Itsuno presented Behind the Scenes of Dragon's Dogma, which described the development process. In 2008 Capcom executives called for new 'million selling' IP to be developed - the proposal that became Dragon's Dogma was based in part on an originally undeveloped proposal made in 2000 which incorporated the "pawn" game idea. From 2008 the game was developed under the working title BBS RPG: one aspect of the design brief was to capture the enjoyable aspects of interactivity found on a Bulletin board system (BBS) through the pawn sharing system; additional design specifications were for an open world game, with an action role-playing game playstyle. New programming features required for the game included a multipurpose character editor and open world map data streaming. The initial map design was approximately twice the size of the final product, with separate regions corresponding to different levels of experience, up to level 100; separate and discrete parallel worlds existed for each player. Final commercialisation of the product reduced the scope of the world design; the original concept included the entire island of Gransys, a separate smaller island "Dragon Isle", and the game world's moon.
Itsuno stated that his team has "made Dragon's Dogma and come up to this point through [their] experience of action games. [They were] trying to make a new genre: [They are] using our action heritage and putting that into an action RPG." In addition to Capcom's previous works (such as Breath of Fire, Resident Evil, Devil May Cry, and Monster Hunter), Itsuno also cited the influence of other Eastern role-playing video games such as Dragon Quest and Western role-playing video games such as Fable and Oblivion. Itsuno later explained that they:
"[have] seen a great deal of open-world action RPGs over the years, [but] there's never been one that really put everything together in the action parts. [They] figured that if there hasn't been a game made by people who understand how action works, then [they] ought to do it ourselves. [The team] wanted a game where the player is thrown into the world and needs to figure out how to stay alive via nothing but his own controller."However, it will also be possible for characters to take a less action-oriented approach, with Itsuno stating that they are "making this game such that the players can beat the monsters even if they build up EXP, collect good companions and/or pawns, and sit back and watch the battle unfold," and elaborating that while it is an action game, "that's not all that it is. Players can fully configure their party and put as much thought as they like into battle, which is something [the team are] doing for people who really want to get into this world".
Two packs of additional quests, titled "The Chosen" and "The Challenger," were released as downloadable content (DLC) in June and July 2012, respectively. Also, a series of quests over a ten-week period, titled "From a Different Sky" were released from May 22 to July 24. There are also several post-launch DLC items, such as weapons, armors and character customization setups.
Dragon's Dogma: Dark ArisenEdit
An expanded and enhanced version of Dragon's Dogma, subtitled Dark Arisen, was released for PlayStation 3 and Xbox 360 on April 23, 2013. The version included a new zone to explore, all downloadable content (DLC) created for the original release, a new fast travel system, as well as new items, weapons, armor, and quests. There were also various fixes and tweaks made, particularly to the in-game menus. As an incentive, those players who bought the first version could transfer their savegames, and be rewarded with an Eternal Ferrystone (with infinite uses), 100,000 Rift Crystals, a form of in-game currency, and the Gransys Armor pack, containing fixed sets of armor for the player based on that worn by NPCs. The Xbox 360 version of Dark Arisen came on two discs, the first being the play disc holding the main game files, the second an install-only disc containing a high-definition texture pack, and also the original Japanese voice files. Both of these were also available for download, free of charge, alongside the digital version of the game. Reporting on its fiscal year, Capcom described Dark Arisen's sales as "firm". A Microsoft Windows version, ported by QLoc, was released on January 15, 2016.
Dark Arisen also includes a variety of new monsters and bosses, including Death itself and Daimon, a gargantuan demon who was once himself an Arisen. By September 2015, Dragon's Dogma, and the Dark Arisen edition, had combined sales of 2.3 million units. Dark Arisen also became the fastest-selling Capcom game for Microsoft Windows.
Dragon's Dogma OnlineEdit
On January 27, 2015, Capcom announced a sequel with a new story titled Dragon's Dogma Online as a free-to-play game for PlayStation 3, PlayStation 4 and PC. The game was launched in Japan on August 31, 2015. Cross-platform play among all platforms are supported.
Dragon's Dogma Online reached more than two million downloads within its first ten days of release.
The number of pre-orders for the game in Japan exceeded half a million. The game sold 331,064 copies during its first week on sale in Japan, including 302,040 for the PlayStation 3 and 29,024 for the Xbox 360, making it the fastest-selling new IP of the previous console generation; as of June 4, 2012, sales for the PlayStation 3 version increased to 418,210 units sold in Japan. In the United States, the game sold 92,000 copies within five days. It debuted at third place on the UK charts. By June 30, 2012, a month after its release, the game had sold 1.05 million units worldwide. As of September 30, 2013 the game had sold 1.3 million units worldwide.
The game has been well received in Japan, where gaming magazine Famitsu gave the game an overall score of 34 out of 40, based on four reviewer scores of 8, 9, 8, and 9. Famitsu gave it a "Hall of Fame: Gold" award, praising "the game’s variety in combat, the effectiveness of working together with Pawns, the exceptionally fun sidequests, and the uniqueness of each vocation."
In the Western world, Dragon's Dogma received generally positive reviews. Aggregating review website Metacritic gave the PlayStation 3 version 78/100, and the Xbox 360 version 75/100. It was criticized for it's low framerates on the Xbox 360 version.
Dragon's Dogma: Dark Arisen received positive reviews. On Metacritic, the PC version scored 81/100, the Xbox 360 version scored 77/100, and the PlayStation 3 version scored 80/100. The PC version of Dark Arisen sold over 265,000 copies in a month. It was Capcom's fastest-selling PC game to date, though the console versions had higher initial sales due to benefiting from a full pre-launch marketing campaign.
IGN scored the PC version 8.9/10, calling it a "thoroughly great action RPG" and stating "it has near perfect fluidity and all the epic feel of the Xbox 360/PS3 edition" and is a "valid alternative to The Witcher 3 or Dark Souls, if one can withstand graphics that are not really on par with today's standards."
Enemies and BossesEdit
- ↑ 1.0 1.1 http://www.industrygamers.com/news/capcom-announces-dragons-dogma/
- ↑ 2.0 2.1 http://www.siliconera.com/2011/09/05/dragons-dogma-interview-part-2-roleplaying-and-the-role-of-the-breath-of-fire-designer/
- ↑ 3.0 3.1 3.2 3.3 http://www.videogamer.com/xbox360/dragons_dogma/features/article/dragons_dogma_how_hideaki_itsuno_is_taking_on_skyrim_and_the_world.html
- ↑ http://uk.cube.gamespy.com/gamecube/resident-evil-4/551775p1.html
- ↑ http://www.andriasang.com/e/blog/2011/04/13/dragons_dogma/
- ↑ http://schedule2013.gdconf.com/session-id/824342
- ↑ 7.0 7.1 http://www.4gamer.net/games/131/G013151/20130329045/
- ↑ http://www.famitsu.com/news/201304/03031404.html
- ↑ http://www.gamespark.jp/article/2013/03/29/39865.html
- ↑ http://game.watch.impress.co.jp/docs/news/20130330_593875.html
- ↑ http://www.eurogamer.net/articles/2014-05-08-dead-rising-3-sales-rise-to-1-2m-as-capcom-enjoys-profit-boost
- ↑ http://www.capcom-unity.com/ask_capcom/go/thread/view/7371/30583021/who-is-developing-pc-version-of-dragon-dogma?post_num=2#546179769
- ↑ http://www.eurogamer.net/articles/2015-09-08-surprise-dragons-dogma-dark-arisen-headed-to-pc-next-year
- ↑ http://www.gamespot.com/articles/dragons-dogma-series-sales-reach-23-million-units/1100-6430483/
- ↑ http://www.mcvuk.com/news/read/dragon-s-dogma-dark-arisen-is-capcom-s-fastest-selling-pc-game/0162379
- ↑ http://www.polygon.com/2015/1/27/7922575/dragons-dogma-online-ps3-ps4-pc-capcom
- ↑ http://nichegamer.net/2015/02/dragons-dogma-onlines-release-date-is-some-time-this-year/
- ↑ http://www.gamespot.com/articles/dragon-s-dogma-online-ps4-is-1080p-60fps-cross-pla/1100-6426429/
- ↑ 19.0 19.1 19.2 http://www.capcom-europe.com/blog/2012/05/lots-of-love-for-dragons-dogma-in-japan/
- ↑ http://www.siliconera.com/2012/05/30/this-week-in-sales-dragons-dogma-flies-high/
- ↑ http://www.mcvuk.com/news/read/dragon-s-dogma-storms-japanese-charts-breaks-records/097021
- ↑ http://andriasang.com/con110/famitsu_reviews/
- ↑ http://steamspy.com/app/367500
- ↑ http://www.mcvuk.com/news/read/dragon-s-dogma-dark-arisen-is-capcom-s-fastest-selling-pc-game/0162379
- Official site (Japanese)