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Marvel vs. Capcom 2: New Age of Heroes

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Marvel vs. Capcom 2: New Age of Heroes is a crossover fighting game developed by Capcom. It is the fifth game in the Versus series, and the fourth game in the Marvel vs. Capcom sub-series. The game is produced by Katsuhiro Sudo (who also produced Capcom vs. SNK, Capcom vs. SNK, and Power Stone 2). Capcom simplified the engine so that it would be more accessible to casual players, in order to bring in new players. Changes were made to the air combo system and the button configuration was trimmed down to four main buttons and two assist buttons. The game also features a three on three tag team gameplay system, instead of the two on two system from previous games in the series. First released for arcades in 2000, Marvel vs. Capcom 2 was later ported to the Dreamcast, Xbox and Playstation 2. In the summer 2009, a port of the Dreamcast version was released for the Xbox Live Arcade as well as the PlayStation Network. Bengus handled the artwork for the original release, while UDON's Joe Vriens did promotional work for the downloadable version.
Marvel vs Capcom 2 Intro00:45

Marvel vs Capcom 2 Intro

Intro

Story Edit

Two years after the battle against Onslaught, peace in the planet Earth was restored until a mysterious entity named Abyss shrouded the atmosphere with his dark energy. It was consumed within a sphere that the being was holding close to him; With his immense strength, it blew passed a desert and the plant life was also ruined. A pirate known as Ruby Heart discovered the energy and along with pals Amingo and Sonson III, she warned the heroes and villians from the two camps who were fighting amongst themselves. Together, they must stop this new nemesis before the Earth and the universe would be destroyed by Abyss' terrible power.

Roster Edit

MarCap2Art2

Art by Joe Vriens

MarCap2Art

Art by Bengus

Marvel Capcom
Cyclops Charlie
Doctor Doom Akuma
Sentinel Servbot
Blackheart Anakaris
Captain America Captain Commando
Gambit Jin Saotome
Hulk Zangief
Iceman Cammy
Iron Man Mega Man
Juggernaut Tron Bonne
Magneto M. Bison
Silver Samurai Hayato Kanzaki
Omega Red Dhalsim
War Machine Guile
Rogue Chun-Li
Sabretooth Felicia
Colossus Roll
Shuma-Gorath Amingo
Wolverine Ryu
Cable Ruby Heart
Storm Jill Valentine
Thanos Dan
Psylocke Sonson III
Spider-Man Strider Hiryu
Marrow Sakura
Wolverine (Bone Claws) Ken Masters
Spiral Baby Bonnie Hood
Venom Morrigan
Original Characters Info
Ruby Heart The lead character of the game, she is a French-speaking pirate who owns the flying ship that is responsible for carrying the Marvel and Capcom heroes into battle. Ruby Heart is looking for the mysterious orb that the final boss Abyss possesses. Once Ruby Heart finally obtains the orb, she doesn't seem very pleased with it, and throws it into the ocean.
Sonson III The granddaughter of the original Sonson.
Amingo He is on a search for a wind that is sweeping across his land, and destroying any plant life that it happens to come into contact with. His appearance is that of a round, catcus-like humanoid with a sombrero. He can reshape his entire body into several forms for some of his attacks using a plant theme, and plant smaller, child like versions of himself. He is one of the few characters in the game to feature a healing assist.
Abyss The final boss.
Cameos Info
Beat Assists Mega Man and Roll in their Beat Plane super move.
Ele, June and Saturn Appear in some of Hayato's win poses.
Lilith Assists Morrigan in her Silhouette Blade super move, and also is featured in her taunt and one win pose.
Crows, Dogs, T-002 Tyrant, and Zombies Assist Jill through special moves and super moves.
Rush Accompanies Mega Man during battle, and also transforms into a drill for his and Roll's Rush Drill super move.

GameplayEdit

Players select three fighters from the roster of Marvel and Capcom characters and fight one-on-one until one of the teams have no remaining players. Each character has at least one super combo and the entire team shares a single super meter. The characters can draw on this (at a minimum cost of one super meter level) to perform their super combos or other special super moves.

Control is similar to the previous Vs. games, which itself derives from the Street Fighter series, except that the screen is now wider. The major difference is that instead of three punch/kick attack strength, there are only two, with the last two buttons being replaced by assist buttons. Most often, a weak attack can chain two different hits. The second is a medium attack which was featured in the previous games.

The player can also call in an off-screen character to do a selected special move by pressing the corresponding assist button. Each character has three assist types which cause them to execute different special moves (or in some cases, a regular move); this is chosen before the match. The player can call an assist at any time, except during a super jump or when executing special or super moves, and the assist character is vulnerable to attack or even death. The characters receive double damage than normal when attacked during an assist.

Marvel vs. Capcom 2 introduces the ability to force an opponent's teammate into the fight with a move commonly called a "snapback", which requires one super meter to execute. The character will flash for a moment and do a normal attack which will knock the opponent out of the playing field if it's not blocked. If successful, the current character will be knocked out of play and the next available partner will enter the fight on their behalf. If the move connects with both the active and an assist character, it introduces the possibility of the assist character being knocked out without the opponent being able to defend him/her.

The arcade version features an "experience" system which unlocks hidden characters after a certain number of experience points are earned. This system was removed in the console versions in favor of the "Secret Factor" menu, where the player can buy hidden characters, backgrounds, and artworks using points (earned through normal playing).

CreditsEdit

Arcade Version [Staff Credit]
Edit

Planner: Tatsuya Nakae, Spp Iorya, Buruma, Oni-Suzuki (M・P), Shinichiro Obata, Neo-G (Ishizawa)
Programmer: Motsu, Teruaki Hirokado, Kaw・Tld, Silver Kadontz, You!, Minomiya, Yuko Kawamura, Akihiro Yokoyama, Hyper -Shinchan-, Nishi, Reiko Toh, Ittetsu, Dice-K, Soji Seta, Cham, Hisashi Kuramoto, Komuu, Shin, Mikky
Title Design: Shoei
Illustrations: MF
Instruction Card Design: Sakomizu
Object Design: Makoto Ishii, Akemi Kurihara, F, Mizupyon, Mizuho, Igarashi, Masaru Nishimura, Hideya Takada, Rin Boku, Tagirin, Masatsugu Sato, Daichi Hirano, Imamura, Hiroki Shibaki, Tomohiko Ohsumi, Yano, Akizuki Michiru, Izumi Noda, Hiroaki Minobe, Kimo Kimo, Ball Boy, A Iwasaki, Miwa Sakaguchi, Y Yamamoto, Kaeru, Hiro, Yoshihiko Akita
Effect Design: Sagata, Takep, R
Scroll Design: Sawatch, Takashi Fujiwara, Yuki Kyotani, Yoko Fukumoto, Yusuke Saiwai, Makoto Tanaka, Chika Iwai, Kenji Kushiro
Music Compose: Tetsuya Shibata, Mitsuhiko Takano
Sound Design: Satoshi Ise, Masayuki Endo
Voice Actor: Secret
Recording Engineer: Kazuya Takimoto
Voice Director: Erik (ESX) Suzuki
Special Thanks: Takuya Shiraiwa, Miki Takano, Steve Lee, Ten Little Kobun, Bas (M・P), Daisuke Amemiya, H・Miyashita, Ozzy, Tomoya Maekawa
Producer: Yoshihiro Sudo
General Producer: Noritaka Funamizu
Executive Producer: Yoshiki Okamoto

AmingoFlower

All Capcom Staff
And You

Dreamcast Version [Staff Credit]
Edit

Planner: Tatsuya Nakae, Spp Iorya, Buruma, Oni-Suzuki (M・P), Shinichiro Obata, Neo-G (Ishizawa)
Programmer: Motsu, Teruaki Hirokado, Kaw・Tld, Silver Kadontz, You!, Minomiya, Yuko Kawamura, Akihiro Yokoyama, Hyper -Shinchan-, Nishi, Reiko Toh, Ittetsu, Dice-K, Soji Seta, Cham, Hisashi Kuramoto, Komuu, Mikky
Title Design: Shoei
Illustrations: MF
Instruction Card Design: Sakomizu, Y・Uchida
Object Design: Makoto Ishii, Akemi Kurihara, F, Mizupyon, Mizuho, Igarashi, Masaru Nishimura, Hideya Takada, Rin Boku, Tagirin, Masatsugu Sato, Daichi Hirano, Imamura, Hiroki Shibaki, Tomohiko Ohsumi, Yano, Akizuki Michiru, Izumi Noda, Hiroaki Minobe, Kimo Kimo, Ball Boy, A Iwasaki, Miwa Sakaguchi, Y Yamamoto, Kaeru, Hiro, Yoshihiko Akita
Effect Design: Sagata, Takep, R
Scroll Design: Sawatch, Takashi Fujiwara, Yuki Kyotani, Yoko Fukumoto, Yusuke Saiwai, Makoto Tanaka, Chika Iwai, Kenji Kushiro
Music Compose: Tetsuya Shibata, Mitsuhiko Takano
Sound Design: Satoshi Ise, Masayuki Endo
Voice Actor: Secret
Recording Engineer: Kazuya Takimoto
Voice Director: Erik (ESX) Suzuki
Network: Shin, Net Man, Ichiro Yunde, Mineyuki Noda, Hideaki Itsuno
Special Thanks: Takuya Shiraiwa, Miki Takano, Steve Lee, Ten Little Kobun, Bas (M・P), Daisuke Amemiya, H・Miyashita, Ozzy, Tomoya Maekawa
Producer: Yoshihiro Sudo
General Producer: Noritaka Funamizu
Executive Producer: Yoshiki Okamoto

All Capcom Staff
And You

TriviaEdit

  • It is the only game in the series to use the NAOMI system, which is used mostly for 3D games. It is mainly seen in this game in the backgrounds and system effects, as well as Abyss' sphere.
  • The PlayStation 2 and Xbox ports saw a limited print run due to Capcom losing the Marvel license. While these versions are merely uncommon, high demand has caused their prices to skyrocket both in stores and online. The Dreamcast version is the closest of the three home console ports to the arcade version, due to its hardware being similar to that of a NAOMI, and at the same time it is the cheapest due to a higher number of copies produced.
  • This is the first and only Marvel vs. Capcom game without character-specific endings, as one will get the same end regardless of the characters one uses or how quickly one defeats the final opponent.

See alsoEdit

Box Art Edit

Merchandise Edit

Gallery Edit

External Links Edit

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