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Mega Man: The Wily Wars

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MM The Wily Wars Logo

Mega Man: The Wily Wars, known as Rockman Mega World (ロックマンメガワールド Rokkuman Mega Wārudo?) in Japan, is a remake of Mega Man, Mega Man 2 and Mega Man 3, released for the Sega Mega Drive/Genesis. It contains a bonus game called Wily Tower that is unlocked once all three games are cleared. The game never saw a cartridge release in North America and was only available for download through Sega's "Sega Channel" service in the mid-to-late 1990s. It should be noted that there are some differences between the original NES versions of Mega Man, Mega Man 2 and Mega Man 3 besides enhanced graphics and sound quality.

Mega Man (Differences)Edit

  • While the original Mega Man's boss select screen simply showed the Robot Masters' in-game sprites as icons, the Wily Wars remake uses new mugshots to match Mega Man 2 and 3, and for Dr. Wily, his in-game sprite for an icon is replaced by the "Dr. W" logo.
  • Cut Man is much tougher in the remake than he was in the original game, mostly due to the facts that his flinch is much less intense and the Mega Buster deals a third of the damage that it would normally do. Similarly, in the original game, if you get near Bomb Man, he will normally jump away, but in Wily Wars, he actually tries to get close to the player, making this harder than the original battle.
  • Once an item like health/energy pick-ups is obtained in a stage (and not from enemy drops), it does not reappear if the player returns to the area where it was until all of their lives are gone. In the original, one could simply scroll off-screen and refill their energy this way (with the exception of 1-ups).
  • In the original game, Mega Man can die from spikes, even if he is invincible for a brief moment after getting hit. However, in the remake, when Mega Man gets hit, he can now stand safely on spikes as long as he is flashing, which is the invincibility he's had in all subsequent games.
  • Because there was no title screen music in the original version, this version uses the Mega Man 3 title music for the title screen.

Mega Man 2 (Differences)Edit

  • Quick Man is much slower in this version, though he no longer takes two damage from Mega Buster shots as he did in "Difficult Mode" or the Japanese version. Flash Man also takes one damage from the Mega Buster instead of two, like he did in "Difficult Mode."
  • Some Robot Master AIs are a bit different.
  • There's some music differences as well: Bubble Man's stage music's bass is much different here than it is in the NES version, and Wood Man's stage music's drum intro has four bars here instead of the six that the NES version had.
  • When the player loses all of their lives, they no longer lose all their E-tanks. In the original, continuing meant forfeiting any and all E-tanks remaining in the inventory.
  • The game does not have two difficulty modes.

Mega Man 3 (Differences)Edit

  • The original grey tones on Proto Man's sprites have been changed to white.
  • The Wily Castle map screen music has been shortened from its original length.
  • Like the first two games, some Robot Master AIs are a bit different.
  • Magnet Missiles sometimes do not "home" correctly. Hard Man, the Doc Robot and Metal Man are much more difficult due to this fact.
  • On the Weapon Select Menu, Rush is now blue instead of red.
  • The crocodile-like traps in Hard Man's stage activate more quickly than in the original game, as do other traps.

Wily TowerEdit

After beating the three games, Wily Tower is unlocked. Dr. Wily has created three new robots specifically designed to destroy Mega Man and act as guardians of the tower: Buster Rod G, a monkey boss with an extendable pole weapon, Mega Water S, an amphibian boss who attacks with harpoon shots and Hyper Storm H, a balloon-like boss who can inhale Mega Man over to him to damage him. These robots are known as the Genesis Unit, since the game was released for the Sega Genesis, and are patterned on characters from the Chinese novel, Journey to the West.

Players are given the option to pick up to eight out of the twenty-two weapons from Mega Man 1, 2, and 3, as well as up to three out of the seven transport items from those games. Wily Tower stages feature nearly all of the enemies from the first three games.

TriviaEdit

For promotion of the game, an official piece of artwork was made featuring Mega Man shaking hands with Sonic The Hedgehog.

GalleryEdit

Box ArtEdit

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