Mega Man & Bass, known in Japan as Rockman & Forte (ロックマン&フォルテ, Rokkuman ando Forute?), is a main game in the Mega Man Classic series of action platformer games. It takes place after Mega Man 8 and was produced by Keiji Inafune.
The original Super Famicom version of Rockman & Forte was marketed exclusively in Japan in 1998, and was one of the final third party titles for the console. The story was changed slightly from the Super Famicom version to meet with the timeline of taking place after Mega Man 8. Before an English title was announced for the game in 2001, fans thought of Rockman & Forte as Mega Man 9.
Until the release of the "real" Mega Man 9, this was considered the last game in the Mega Man Classic series with the exception of its somewhat sequel, Rockman & Forte: Challenger From The Future, which was released only in Japan (the recent Mega Man Powered Up for the PlayStation Portable is simply a remake of the original Mega Man).
- Mega Man
- Proto Man
- Dr. Wily
- Dr. Light
- Tengu Man
- Astro Man
- Batton M64
- Dynamo Man - was once a robot used to guide schoolchildren on field trips through the power plant. When King made him create an internal power generator that emitted a massive energy force field, no one could get close to him, and he soon began to resent everyone. He can charge himself up with electricity to attack and refill his energy column.
- Cold Man - is another ice-themed Robot Master made by King designed to look like an icebox. He attacks using spiked Ice Walls that he creates by opening the freezer on his belly, freezing the floor, and creating Cold Mist enemies to slow the player's movement.
- Ground Man - is a Robot Master similar to Drill Man in attack style. He is motivated to achieve his goals, but hardly ever speaks and seems to have no feelings. He sometimes hoards treasure that he finds for his own personal collection, without consulting King, his creator.
- Pirate Man - was created to attack cargo vessels on the open sea. His secret hideout is somewhere at the bottom of the ocean. He attacks using three Remote Mines or rolling inside of a giant bubble to attack, using his arm to fill the room with water when the level is too low to use his bubble attack.
- Burner Man - created by King for the sole purpose of destroying the environment. After creating him, King tricked Burner Man into thinking that he must burn a forest every day or his self-destruct bomb would explode. Whether this is true or not remains unknown.
- Magic Man - is a former member of the King Army Circus Group, but he enlisted in King's Army in order to show off. He puts incredible effort into researching his magic tricks, but few people think of him as a hard worker. His weapon, Magic Card, can restore his health.
- Dangan Man - (Challenger From The Future only) - As his name implies, Dangan Man is a giant bullet.
- Konro Man - (Challenger From The Future only) - While he is essentially just a giant stove, he proves to be a deadly fighter. His Flame Shower attack sends balls of fire raining down from the sky, while the Flame Mixer is a flame-thrower style attack that melts almost any opponent.
- Aircon Man - (Challenger From The Future only) - His name is short for Air Conditioner.
- Komusō Man - (Challenger From The Future only) - His design was based on that of a Komusō, a mendicant monastic.
- Clock Men - (Challenger From The Future only) - a pair of time-controlling robots.
- Compass Man - (Challenger From The Future only) - can separate his torso from his legs and spin around the room, slicing at opponents with his deadly blade hands, while his legs will try to corner his opponent and do more damage.
- Rockman Shadow - (Challenger From The Future only) - is the leader of the Dimensions and the final boss of Challenger From The Future.
In the year 20XX, after a year of peace since the emergence of the "Evil Energy" on Earth and its use by Dr. Wily to build extremely powerful robots to take over the world, a new villain arrives who goes by the name of "King."
At first the goals of this new, arrogant being seem unclear, but after a while they become quite certain. King desires to create a utopia in which robots will be able to live in peace and harmony. The only problem with this goal is that humans are left out of the picture, and as far as King is concerned, they are the enemy.
King desires to build a massive army of robots with which to build his utopian world, so he breaks into the Robot Museum and collects all of the Data CDs upon which the information of the creations of Dr. Light and Dr. Wily are stored.
Even though he is a pacifist by nature, Mega Man has a strong sense of justice and knows that King's goals are against everything that he and Dr. Light stand for. Dr. Light tells him that he must go at once to the Robot Museum and put a stop to King's plans before they get out of hand.
However, Mega Man is not the only one who has a bone to pick with King. Bass, Dr. Wily's most powerful creation, is quite upset with King proclaiming to be the most powerful robot in the world. Bass, who is quite arrogant himself, decides to prove that he is the strongest of them all by tracking down and defeating King before his rival, Mega Man, can.
Rockman & Forte: Challenger From The Future Edit
Rockman & Forte: Challenger From The Future (Rockman & Forte: Mirai kara no Chousensha) was released only in Japan in 1999 for Bandai's WonderSwan handheld.
- (Characters have their Japanese names.)
In the year 20XX, a group of robots from the future calling themselves the Dimensions attacked Symphony City, a city where people and robots lived in peace. Though without any witnesses, the one leading the Dimensions with overwhelming power was a robot like Rockman, who named himself Rockman Shadow. He was said to be a dark and wicked person completely obsessed with destruction. Rockman, who heard this news at Dr. Right's laboratory, took off to the scene despite being under maintenance. At the same time, Dr. Wily saw the dark Rockman, and to ascertain the mystery he sends Forte to the city...
Similar to the previous game, two characters are available for play: Mega Man and Bass. Mega Man handles like previous games in the series, combining charged attacks and sliding across the ground. Bass, like in the previous game, can fire rapidly in set 45-degree angles, and has dash and double jump abilities. A notable part of the gameplay is that the Robot Masters in this game do not have an invincibility period after being hit, allowing the player to continuously attack them if possible. Another point is that there are only five weapons to be obtained, with one Robot Master not surrendering a weapon for the player to use.
The Bolt system also makes a comeback, with various parts and equipment able to be bought. Both characters have items that only work for them, such as Mega Man being able to summon Rush, Eddie, Tango and Beat. Bass can summon Treble and Reggae.
SNES Version [Staff]Edit
Producer: Keiji Inafune
Planner: Hayato & Friender, Manabu Takemura
Object Designer: Tomoyuki Hashinaga, Tetsuhei Asano, Tomoaki Sugeno, Yuusuke Hashimoto, Tsuyoshi Fujisawa
Boss Character Original Designer: Hitoshi Ariga, Yoshihiro Iwamoto, Koji Izuki
Scroll Designer: Keiko Nishioka, Hiramieito, Aki Kouyama, Natsuko Shimizu
Programmer: Maximum Shin, Simitan, Tadashi Kuwana
Sound Designer: Kirikiri-chan, Naoshi Mizuta, Akari Kaida
Title Designer: Ukabin
Publishing Design: Hideki Ishikawa
Special Thanks: Mitsuru Endo, Kazuki Matsue, Notsman, Miki Kijima, Eriko Bando, Mayumi Yoshioka, Yukiko Kawanabe, Hidesato Sueyoshi, Hironori Ojima, Kazuyuki Akihama
General Producer: Noritaka Funamizu
Executive Producer: Yoshiki Okamoto
- Original Staff
Director: Hayato & F, M.Takemura
Character Designer: T.Hasinaga, T.Asano, T.Sugeno, Y. Hasimoto, T. Fujisawa
Boss Designer: H.Ariga, Y.Iwamoto, K.Iduki
Stage Designer: K.Nisioka, Hiramieito, A.Kouyama, N.Simizu
Programmer: Maxi-Sin, Simitan, T.Kuwana
Sound Designer: Kirikiri, N.Mizuta, A.Kaida
Title Logo Designer: Ukabin
Special Thanks: M.Endo, K.Matue, Notsman, M.Kijima, E.Bando, M.Yosioka, Y.Kawanabe, H.Sueyosi, H.Ojima, K.Akihama
General Producer: N.Funamizu
Executive Producer: Y.Okamoto
- New Staff
Producer: T.Minami, H.Takesita
Director: S.Yosioka, Y.Hiwada
Graphic Designer: Buppo
Programmer: K.Kubori, Hyon, T.Yataka, Ume‑S2K, I.Nitanda, K.Nisigaki, K.Yamaguti, K.Mizoguti, K.Arita, S.Okamoto, G.Oda, N.Maeda
Sound Designer: T.Arisaka
Cover Designer: R.Higurasi
Manual Designer: M‑Ru
Special Thanks: Bamboo, Y.Ito, H.Katagiri, T.Nisimura
- Manual Credits (Overseas Versions)
- Capcom Entertainment, Inc.
Manual: Hanshaw Ink & Image
Marketing: Todd Thorson, Sean Mylett, Bonnie Scott, Robert Johnson, Nathan Williams
Creative Services: Jennifer Deauville, Marion Clifford
Package Design: Michiko Morita, Jamie Gibson
Translation: Ben Gromin Judd
Public Relations: Melinda Mongelluzzo, Matt Atwood, Carrie Root, Arne Cual-Pedroso
Special Thanks: William Gardner, Robert Lindsey, Customer Service
Credits [Challenger from the Future] Edit
Producer: Toshimitsu Sakairi
- Development by Layup
Planning: Jyouji Niiyama
Program: Akira Yamashita, Atsushi Kurooka, Hitoshi Murakami
Graphic Design: Naoki Matsuda, Yoshiyuki Urushibara, Reiko Umemoto, Satoshi Nogami, Daisuke Nishijima
Planner: Takashi Minami
Director: Naoki Youyama
A&R Manager: Jyouji Niiyama, Tetsuya Yamamoto
Publicity: Masashi Umeda, Hiroshi Shimada, Tsuyoshi Satou, Takahiro Sasanoi, Naomi Aikou
Test Play: Studio Stat
- Special Thanks Capcom
- Special Thanks Bandai
Special Thanks: Keita Nabeshima, Toshihiro Suzuki
Debug: Naoya Akakabe, Hidetoshi Koide, Mayo Fukui, Natsuki Okada, Takaya Yamane, Takayuki Hori, Tomonobu Imanishi
Special Thanks: Takahiko Yamamura, Yukio Matsubara
Presented by Bandai