Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
Ray is a supporting character from the mystery game Ghost Trick: Phantom Detective.
A desk lamp who serves as Sissel's guide throughout the game. Ray teachs Sissel about the "ghost tricks" and their abilities. It is revealed near the end of the game that Ray is an alternate version of main supporting character Missile.
Ray is a twelve year old Missile from the very first timeline in the game. His two friends, Lynne and Kamila, had been killed in that timeline, Kamila in Lynne's apartment by Tengo and Yomiel (who also took the antique gun that was evidence of Yomiel's manipulation of Alma's death), and Lynne in the Zone-D junkyard by Jeego.
He was lucky enough to have been blown upwards by the force of Tengo's bullet into the range of Yomiel's Temsik meteorite radiation when he was killed, so he received his special swap powers. It wasn't enough to save his mistress Kamila in Lynne's apartment however, because he could only swap things not manipulate them.
Then overhearing Yomiel and Tengo's conversation, he found out Lynne had been killed too, and arrived at the junkyard to find a fur-raising sight: Sissel manipulating a creaky discarded desklamp to twist and swivel around.
He then asks if Sissel could help him, but the newly dead ghost refuses, saying that he just want to find his own lost memory before disappearing over the telephone line.
Left with no choice, Missile follows Tengo and Yomiel back to the submarine, and then he travels ten years back through Yomiel's corpse to the second timeline and waited until the fateful night came around again. This is where the events of the game start.
This time, in the guise of a desklamp, he tricks Sissel into thinking that he had only one night to find out his identity before disappearing for good, and then guided him along the right path to getting back his memories by naming Lynne as a potential lead.
He then stays in the junkyard, too weak to move until Sissel succeeds in changing the present timeline to a happier third timeline before revealing everything he was to the cat. Then he disappears as the very first timeline he was from ceases to exist.