Red Earth (Warzard in Japan) is a fantasy sword and sorcery-themed 2D fighting game released in 1996 for arcades. It was the first game to run on Capcom's CPS-3 arcade hardware. Despite being quite common in Japan, it was only minimally distributed overseas.
Red Earth and other games that used the CPS-3 hardware were very advanced both graphically and from a gameplay standpoint, but were not accepted well by arcade operators due to the high price and fragility of the hardware. As of January 2016 there has been no console port of the title, making it the only CPS-3 game that never made it out of arcades.
Despite the obscurity of Red Earth, some of the characters have appeared outside of the game in other Capcom games as either cameo appearances or as playable characters.
- Hydron (Non-playable)
- Hauzer (Non-playable)
- Kongou (Non-playable)
- Ravange (Non-playable)
- Lavia (Non-playable)
- Gi Gi (Non-playable)
- Blade (Non-playable)
- Scion (Non-playable)
- The Six Elemental Spirits - They are the elemental spirits, Goranda, Soulfunil, Giamateus, Rafale, Gorubarus and Dogma, who are used for special attacks.
Red Earth takes place in 1999 on an altered earth that is stuck in a mythological medieval fantasy state. A new country has risen led by the evil Blade, who sends out various monsters to take over the world. Four heroes emerge to defend earth.
The western translation has the same premise, but takes place in 13XX.
There are four heroes and eight bosses; and two game modes, Quest and Versus. In Quest Mode, the player chooses one of the four hero characters, and progresses through a story while battling the various boss characters and gaining experience. In Versus Mode, two players fight against each other, but they can only choose from the four main characters. Red Earth also uses a special password system that allows the player to play the game later on the same skill level he reached when it ended the last time. The character is able to "learn" special attacks and gain new equipment depending on the skill level that has been reached.
The fighting engine itself is similar to games such as Street Fighter, however with a few differences. First of all, the health bar of the enemy 'bosses' the player battles in Quest mode is displayed across the bottom of the screen, and is much larger than that of the players. Also, as the player lands hits on the bosses, various coins and treasure chests come out. Collecting coins provides experience, while various things can be found in treasure chests such as orbs (used for super attacks by invoking one of six elemental spirits) and food (that restores health). These elements make the game very similar to an RPG-themed action/beat-em-up style game rather than a traditional 1-vs-1 fighter.
In addition, Red Earth is one of the few Capcom games with "Fatality" attacks inspired by the fatality concept of rival fighting game series Mortal Kombat. Said fatalities in Red Earth include splitting the opponent in half both horizonally or vertically, decapitation, artery rupture, organ removal and limb slicing. The Darkstalkers games also hold this distinction (though these employ such attacks in a slightly more comic vein, as seen in some of Bishamon's sword-slicing attacks).
Other media Edit
- Leo, Kenji, Hauzer and Hydron appeared as playable characters in Capcom Fighting Evolution.
- In addition to this, several of the bosses appear in the background of a Red Earth-themed stage. Gi Gi and Kongou appear in Jedah's ending and Blade also appeared in Leo's ending.
- Tessa, Leo, Kenji and Mai-Ling appeared as cards in the SNK vs. Capcom: Card Fighters Clash series.
- Tessa also appeared as a card in Onimusha Soul.
- The Red Earth characters were also featured in their own story in the Red Earth and Darkstalkers manga, Maleficarum.
Planner: Tatsuya-Dai-Nakae, Musasabi Zirou, Murasaki Umagoyashi, Masahiro E-Z! Nakano
Programmer: Tsutomu Urago, Yuzo Tsunazaki !!, Kiyoko Ariyoshi, Noboru Taniguchi, Toshiyuki Furuko, Masakazu Matsushita
Object Design: Kurisan, Eripyon, Ikusan Z, Shibata, Kimo Kimo, Shisui, M・Nakatani, Kaname, Satoshi, Mizuho, Kitasan, Yorio, Mizupyon, K・Kikutani, ・GM Clip・IsI・B, Kozuchi, Rassie, Sakuno, Kidai・Shigeyama, Dekao, Jin, Takep, Tomohiko Ohsumi, Mach Windy, Yoshino Hiroaki, Naoki Fukushima, You・Ten Nakano, K Tokunaga, Magari, Ken・Jiman, Naoki Fukuda, Gen Kadoi, Tetsuo
Scroll Design: Ziggy, Yoko Fukumoto, Taka, Yumiko, Goro Suzuki, Hisashi Sawada, Kisabon, Iwai, Takky, May, Daisuke Nakagawa
Original Art Work: Akiman, Shoei, Monkey-Chop, Daichan, Ikedai, Sakomizu, Edayan
Music Compose: Anarchy Takapon
Sound Design: Ryoji, Hachibee
Sound Engineer: Yoshihiko Ida
Sound Programmer: Yasushi Ikeda, Tomohiro Masuda
CP・System III Programmer: Yoji Mikami, E - Bou, Go! Ozawa
Voice Actor: Kosei Kishino, Osamu Hosoi, Megumi Urawa, Daisuke Gouri, Tomoko Naka
Special Thanks: Mucchi, Takuya Shiraiwa, Matt Taylor, Eric Suzuki, Magdalena Viloria F, Harumi Yamashita, Alison Stroll, Rita Rokos, Darryl Williams, Mr・Kubozono, Mr・Hirao, Team Dirty Belet, S・Yasuki, Wataru Kondo, and Capcom All Staff
General Producer: Noritaka Funamizu