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Red Earth, released in Japan as War-Zard (ウォーザード Wōzādo?) (incorrectly referred as Warzard or Wizards[1]), is a fantasy sword and sorcery-themed 2D fighting game developed by Capcom and released as a coin-operated arcade game in 1996. It was the first game for Capcom's CP System III hardware, the same hardware which Street Fighter III and its derivatives ran on.[1] Despite being quite common in Japan, it was only minimally distributed overseas. To date, Red Earth is the only CPS III game which has never been officially ported to home platforms, although its characters have appeared in later Capcom games, either in cameo appearances or as playable characters.

Artwork was done by Edayan, Daichan and Bengus, who had previously worked on Darkstalkers: The Night Warriors.

Gameplay Edit

Red Earth features two different game modes: a single-player Quest Mode and a two-player Versus Mode. In Quest Mode, the player chooses from one of the four main characters, and progresses through their character's storyline while fighting against a series of eight computer-controlled adversaries in one-on-one battles (like in the first Street Fighter), gaining experience points during each battle, which are used to improve the character's attack and defense and access new moves.[2] In Versus Mode, two players fight against each other, each using any of the four main characters (including the same character as the other player). Red Earth uses a password feature that allows the player to play the game later on the same skill level their character reached when it ended the last time.[2] The character is able to acquire new abilities depending on the skill level that has been reached.

The fighting engine itself is similar to previous Capcom fighting games such as Street Fighter but however with a few differences; the health bar of the enemy 'bosses' the player battles in Quest mode is displayed across the bottom of the screen, and is much larger than that of the players.[2] Also, as the player lands hits on the bosses, various coins and treasure chests come out. Collecting coins provides experience, while various things can be found in treasure chests such as orbs (used for super attacks by invoking one of six elemental spirits) and food (that restores health). These elements make the game very similar to an RPG-themed action/beat 'em up style game rather than a traditional 1-vs-1 fighter. Similarly, it harkens a similar feel to Capcom's own adaptation of the Dungeons and Dragons series, and even had sound effects found in that game as well.

In addition, Red Earth is one of Capcom's few games with "fatality" attacks, inspired by the fatality concept of rival fighting game series Mortal Kombat. Unlike fellow Capcom fighter Darkstalkers, which also employ such attacks but in a slightly more comical vein, the fatalities in Red Earth are more "realistic" in comparsion; they include splitting the opponent in half both horizonally or vertically, decapitation, artery rupture, organ removal and limb slicing.

Story Edit

Red Earth takes place in 1999 on an altered earth that is stuck in a mythological medieval fantasy state. A new country has risen led by the evil Blade, who sends out various monsters to take over the world. Four heroes emerge to defend earth.

The western translation has the same premise, but takes place in 13XX.

Characters Edit

RedEarthArt

Promotional art, art by Daichan.

HeroesEdit

Villains (non-playable) Edit

Others Edit

  • The Six Elemental Spirits - They are the elemental spirits, Goranda, Soulfunil, Giamateus, Rafale, Gorubarus and Dogma, who are used for special attacks.

ReleaseEdit

SoundtrackEdit

An official soundtrack of the game was released on December 18, 1996, for ¥3200. It was composed by Takayuki Iwai with additional help by Ryoji Yamamoto and Wataru Hachisako. It contains 72 tracks over 2 CDs. Certain tracks were later featured in the 2004 game Capcom Fighting Evolution, although they are downgraded versions and slightly offtune.

MerchandiseEdit

Two books about the game were published in Japan. The first one, titled All About War-Zard, is an in depth look at the creation of the game. It contains many pages of concept art and screenshots, details on technical and musical aspects of the game as well as gameplay strategies. The other book, titled Gamest Mook #65: War-Zard, was a similar, although unofficial book. This book also contained a fan art section.

A Darkstalkers and Red Earth crossover manga, entitled "Maleficarum", was published in Japan in 1997. The English edition was made available by UDON in October 2010. Capcom also released several figurines of the various characters and bosses from the game.

Other media Edit

Some of the characters from Red Earth have appeared in other fighting games.

  • Leo, Kenji, Hauzer and Hydron appeared as playable characters in Capcom Fighting Evolution.
    • In addition to this, several of the bosses appear in the background of a Red Earth-themed stage. Gi Gi and Kongou appear in Jedah's ending and Blade also appeared in Leo's ending.
  • Mai-Ling is the only one of the four main characters who hasn't appeared as a playable character in a crossover game, however, she appeared in Pyron and Leo's endings in Capcom Fighting Evolution, in Tessa's defenses from Super Gem Fighter: Mini Mix, and in the background of the Shanghai stage in Capcom vs. SNK 2: Mark of the Millennium 2001.
  • Kongou and Ravange appeared in Hsien-Ko's ending in Ultimate Marvel vs. Capcom 3.
  • Hauzer appeared in Ryu's ending in Pocket Fighter and in Karas and Saki's endings in Tatsunoko vs. Capcom: Ultimate All-Stars.
  • Kongou and Ravange also appear in Hsien-Ko's ending in Ultimate Marvel vs Capcom 3.

TriviaEdit

  • In Dragon's Dogma: Dark Arisen, a certain piece of armor is called the "Cursed King's Belt" with the description of "A belt worn by an eliminator. The relic of a king who was cursed to live as a lion, it boosts the wearer's ability to stagger his opponents." This is a reference to Leo.

CreditsEdit

Planner: Tatsuya-Dai-Nakae, Musasabi Zirou, Murasaki Umagoyashi, Masahiro E-Z! Nakano
Programmer: Tsutomu Urago, Yuzo Tsunazaki !!, Kiyoko Ariyoshi, Noboru Taniguchi, Toshiyuki Furuko, Masakazu Matsushita
Object Design: Kurisan, Eripyon, Ikusan Z, Shibata, Kimo Kimo, Shisui, M・Nakatani, Kaname, Satoshi, Mizuho, Kitasan, Yorio, Mizupyon, K・Kikutani,・GM Clip・IsI・B, Kozuchi, Rassie, Sakuno, Kidai・Shigeyama, Dekao, Jin, Takep, Tomohiko Ohsumi, Mach Windy, Yoshino Hiroaki, Naoki Fukushima, You・Ten Nakano, K Tokunaga, Magari, Ken・Jiman, Naoki Fukuda, Gen Kadoi, Tetsuo</span>
Scroll Design: Ziggy, Yoko Fukumoto, Taka, Yumiko, Goro Suzuki, Hisashi Sawada, Kisabon, Iwai, Takky, May, Daisuke Nakagawa
Original Art Work: Akiman, Shoei, Monkey-Chop, Daichan, Ikedai, Sakomizu, Edayan
Music Compose: Anarchy Takapon
Sound Design: Ryoji, Hachibee
Sound Engineer: Yoshihiko Ida
Sound Programmer: Yasushi Ikeda, Tomohiro Masuda
CP System III Programmer: Yoji Mikami, E - Bou, Go! Ozawa
Voice Actor: Kosei Kishino, Osamu Hosoi, Megumi Urawa, Daisuke Gouri, Tomoko Naka
Special Thanks: Mucchi, Takuya Shiraiwa, Matt Taylor, Eric Suzuki, Magdalena Viloria F, Harumi Yamashita, Alison Stroll, Rita Rokos, Darryl Williams, Mr・Kubozono, Mr・Hirao, Team Dirty Belet, S・Yasuki, Wataru Kondo, and Capcom All Staff
Producer: Saddy
General Producer: Noritaka Funamizu

Gallery Edit

Merchandise and Advertisements Edit

VideosEdit

ReferencesEdit

  1. 1.0 1.1 cite magazine|last=Webb|first=Marcus |title=Street Fighter 3 in December|magazine=Next Generation|issue=23 |publisher=Imagine Media |date=November 1996|page=22|quote=SFIII will be the second game to utilize the new Capcom System III (CPS-III) hardware ... A game called Wizards will be the initial release for the new system.
  2. 2.0 2.1 2.2 cite magazine |title=Coin-Operated|magazine=Sega Saturn Magazine|issue=18 |publisher=Emap International Limited |date=April 1997|pages=92-95

External Links Edit