Remember Me is an action-adventure sci-fi video game developed by Dontnod Entertainment and published by Capcom. It was released in June 2013 for Microsoft Windows, PlayStation 3 and Xbox 360. The game's plot focuses on Nilin, a memory hunter working for an underground resistance called the Errorists. When the game starts, she has been stripped of nearly all her memories by mega-corporation Memorize. With the help of a mysterious man named Edge, she goes on a quest to bring down Memorize and recover her lost memories.The game received mixed to positive reviews upon release, with general praise going to the story concept, some of the gameplay elements and the general setting while the main criticisms being laid against other aspects of the story, weak platforming, poor design choices and formulaic combat.
- Nilin - Nilin, an ex-Memory Hunter, has the ability to enter people's minds with her Sensen Glove and steal or alter their memories, an ability she learned from her father.
- Leapers - citizens of Neo-Paris who've formed an addiction to the Sensen implant in their bodies. The abuses of their memories and the implant itself eventually lead to the degeneration of their minds and the mysterious disfigurement of their bodies. There are four different types: Prowlers, Stranglers, Skinners and Mourners. A Prowler is the most common type of enemy found in the game, a Strangler can become invisible in the dark, a Skinner cannot be defeated until its weaker fellow Leapers are beaten first, and a Mourner can not only make itself invisible, but it can teleport to another location instantly in battle. A Mourner can also take on the appearance of an ordinary human.
- Bad Request - Nilin's biggest fan, he provides her with her first Sensen Glove upgrade.
- Edge - leader of the Errorist movement, he guides Nilin through Neo-Paris to help her regain her lost memories.
- Olga - a bounty hunter with a sick husband, she takes on the task of capturing Nilin.
- Kid X-Mas - a former Memory Hunter and once renowned for being undefeated in Memory dueling with fellow Hunters, Kid X-Mas is regarded as the "shame" of Nilin's profession. He is the boss of Episode 2 and Nilin receives the Spammer weapon upon his defeat.
- Headache Tommy - Tommy runs the Leaking Brain bar in the slums of Deep-Paris, and upon her second visit, he upgrades Nilin's glove.
- Johnny Greenteeth - in order to find the secret way into the Bastille and wind her way through a mine field, Nilin must hack into Mourner Johnny's mind while trapped on board a train. Johnny, however, is a dangerous psychotic. She later faces him as a boss in Episode 6.
- Zorn - the boss of Episode 3, the Zorn is a giant mechanical monster which Nilin battles near the entrance to the Bastille.
- Madame - the boss of Episode 4, Astrid Voorhees, otherwise known as Madame, takes extreme pleasure in torturing the prisoners of the Bastille and bending them to her will.
- Charles - the son of the inventor of Memory Remixing (entering the minds of users and manipulating their memories) and Nilin's father.
- H3O - the final boss of the game (and Edge's true identity), Nilin squares off against the entity in the Ego-Room.
Remember Me features platforming, exploration and melee combat. The game is played from a 3rd person perspective and introduces the mechanic of 'memory remixing': entering and rearranging a target's memories to manipulate them. Players accomplish this by replaying a memory and modifying details to change the target's recollection of the outcome. Another key mechanic of gameplay is stealing memories from certain targets and using points called Remembranes to replay the memory in real-time: this is often needed to proceed through the game or avoid hazards otherwise hidden from the player. When the player is low on health, the screen will glitch until a sufficient amount of health is regained.
In terms of combat, the game allows players to create and customize their own move combos in the Combo Lab, which uses four families of fighting moves called Pressens that players can reorganize by creating chains, earned through gaining PMP (Procedural Mastering Power), with a limit of four combos being active at any one time. The four Pressen families are "Regen" (healing), "Power" (damage), "Chain" (duplication and doubling of previous moves) and "Cooldown" (regeneration of S-Pressen energy). The game's creative director, Jean-Max Moris has said that there are 50,000 possible Pressen combinations. The special moves, S-Pressens, are made available to the player through the course of the game: the moves enabling them to do things like stun groups of enemies, move at high speed and land more hits, or turn hostile robots into allies which then self-destruct. Players also have access to projectile-based weapons like the 'Spammer' and 'Junk bolt'.
The game is set in the year 2084, in a futuristic version of Paris called Neo-Paris. The Memorize corporation has invented a new brain implant called the Sensation Engine (Sensen), which enables roughly 99% of the population to upload and share their memories on the net, as well as remove unhappy or unpleasant memories. This gives Memorize an immense degree of control over the population and enables them to establish a surveillance state. This, in turn, leads to a small group of rebels forming under the name "Errorists": their mission is to bring down Memorize. The invention of the Sensen has also resulted in the creation of Leapers; memory-addicted humans who have absorbed so many memories that their Sensen has degraded and they have mutated into a subhuman form, now living in the sewers of Neo-Paris.
The game begins as Nilin, an Errorist imprisoned in the Bastille Fortress, is having almost all her memory wiped by Memorize. As she is taken to have the last of her memories wiped, a mysterious man called Edge, leader of the Errorists and a man she only hears over her comm device, helps her escape. Edge tells her that she is an Errorist with the gift of both stealing and remixing memories. After escaping into the slums of Neo-Paris, Nilin encounters Tommy, a fellow Errorist. Suddenly, Nilin and Tommy are attacked by Olga Sedova, a bounty hunter chasing Nilin. Nilin dives into Olga's mind and remixes her memory to make Olga believe that her husband was killed by a Memorize doctor. She then becomes an Errorist ally, and transports Nilin to her first destination.
Arriving in the Saint-Michel district, Nilin, who is aided by another Errorist codenamed Bad Request, is told by Edge to steal secret codes from Kaori Sheridan, Neo-Paris' top architect. After retrieving and uploading the codes to Edge, he uses the codes to open the Saint-Michel dam, flooding the district. Due to the flood draining out the slums, Nilin is able to infiltrate the Bastille and heads to the memory servers to free the stored memories of herself and the inmates while taking down Madame, the sadistic manager of the Bastille. After defeating Madame, Nilin releases the memories of the inmates and partially regains some of her own. She remembers the crime that landed her in the Bastille; on a mission, Nilin remixed the mind of a Memorize commander and made him believe he had killed his girlfriend. The altered memory pushed him to commit suicide.
Nilin reluctantly goes along with Edge's next plan: to remix the CEO of Memorize, Scylla Cartier-Wells, to make her see the harm her company's technology is causing. Nilin makes her way into Scylla's office and enters her mind, remixing the memory of a car crash which left her with a bitter taste against the world. As she changes the memory to make Scylla a more compassionate person, Nilin discovers that she is Scylla's daughter. Nilin is then told by Edge to head for the Bastille basements to save Bad Request, who has been taken captive. She finds Bad Request, but discovers that his memory has been fully wiped. Nilin then discovers that Memorize scientist Doctor Quaid is trying to find a way to control the Leapers through their Sensens to create a private army for Memorize. However, Johnny Greenteeth, a former co-worker of Quaid's who was experimented on and turned into a Leaper, kills Quaid and prepares to self-destruct the Bastille. Bad Request helps Nilin take down Johnny at the cost of his life and Nilin escapes the destroyed facility.
With all of Memorize's secret operations taken down, Edge presses Nilin to find the Conception Cube, Memorize's central base, and destroy H3O, the Memorize Central Server. Once there, she encounters her father, Charles Cartier-Wells, the creator of the Sensens. Upon finding him, she sees that, fueled by the car accident that injured his wife, he has become lost in a dream of an ideal world free from painful memories, all inspired by the desire to help Nilin forget about the accident. Nilin makes him see the harm his technology causes, and Scylla arrives to convince Charles to help Nilin enter the Central Server. Once in the presence of the Central Server, it is revealed to Nilin that Edge is a self-aware entity created by the amalgamation of unwanted memories within H3O. Nilin, who unwittingly started Edge with the memories of her unhappy childhood, enters the Server and, at H3O/Edge's will, she destroys him and releases the memories back into the general population.
As the memories are released, Nilin remembers Edge's words about the mind being a fortress, and says that Edge died to remind people that memories should not become open to all, and that painful memories should be lived with rather than forcibly removed. She finishes that outside her now-restored mind she has a family again and a damaged world to heal.
Development of the game began in 2008 when the company was formed. Initially called Adrift, the original concept of the game was a world flooded from global warming, with a key gameplay mechanic being the player character using jetskis to navigate a coastal city. Later, the Dontnod team thought up the concept of memory as a central theme and redesigned the game accordingly, although the game's director Jean-Max Moris was reluctant to set the game in Paris since the studio was based there. In interviews, Moris said that the game's theme was inspired by the social network sites that abound in the modern world, citing Facebook, Tumblr and Twitter as examples. He said that the game, while some elements looked fantastical, was grounded in the real world in terms of how social networking might evolve over the coming decades. One of the literary works referenced in the game is George Orwell's novel Nineteen Eighty-Four, though Moris stated that he did not want the game to portray any kind of intrusive message or meaning.
When asked in an interview with Penny Arcade Report why he made Nilin, Remember Me's protagonist, a woman, Moris said that part of his reason was that it "felt right from the beginning". He also stated that he wanted a game in the cyberpunk genre that was more about "emotion, intimacy, identity, and the way technology would intersect those", so it made more sense for the player character to be a woman. However, the fact that Nilin was a woman meant that when the game was shown to potential publishers, many were discouraged from backing the project, saying that a male character would sell better. Also against the game were its protagonist's race and the general structure of the game, in that the majority of human enemies were taken down non-fatally. Moris has stated in a different interview that one of the challenges with designing Nilin was creating a protagonist that was not over-sexualised or ineffective, saying: "You have to avoid the pitfalls of making her just a damsel in distress or a sex bomb, because this is what you think would appeal most to the hordes of men that constitute your fan base".
The game was originally being co-developed by Dontnod and Sony exclusively for the PlayStation 3 under the Adrift title, beginning full development in February 2010. Following creative disagreements between Dontnod and Sony, and the subsequent cancellation of the project in February 2011 for unrelated reasons, Capcom purchased the IP and provided funding for the project as a multi-platform title. The game was officially revealed at the 2012 Gamescom event with an official trailer and gameplay demonstration.
In collaboration with Mike Seymour of Fxguide, two of the game's developers, senior engine and graphics programmer Sébastien Lagarde and co-art director Micheal Koch, published a series of articles describing the technical work that was done in creating the game's graphics, in particular the lighting, rain and 'wet environment' effects. Lagarde notes that these articles overlap with material originally published on his blog.
The music was composed by Olivier Deriviere, who recorded an orchestral score, then modified and changed it using electronic equipment. In an interview with Game Informer, Deriviere said: "Remember Me is not just a game; it's a fully realized world that the creative team at Dontnod created from scratch. During my first contact [with the game], I was quite confused by so much information and I felt the music should reflect this confusion". Speaking to MTV Multiplayer about the game's main theme, Deriviere said that players would not hear it until the end of the game, since the theme is scattered in pieces through the rest of the score to reflect the nature of the game and the story of Nilin. Deriviere was awarded the 2013 IFMCA award for best for Best Original Score for a Video Game or Interactive Media for his work.
On March 10, 2015, Dontnod announced they had already completed the story for a possible sequel, Remember Me 2. In an interview with Dontnod's Creative Director, Jean-Maxime Moris said that "[They] know what we would do for Remember Me 2. The main story has been written, [they] know what [they] would add to the recipe. [They] know what [they] would fix. It’s a game that’s ready to be made, but that decision is Capcom’s to make". However, Moris added that Dontnod intended work on another season of their episodic interactive graphic adventure game Life Is Strange before proceeding with the sequel to Remember Me. A sequel is reportedly no longer viable with Capcom.
Other Media Edit
Prior to the game's release, an official prelude story was published by way of a multimedia web site. The interactive site is depicted as the diary of Antoine Cartier-Wells, founder of the Memorize corporation and creator of the Sensen brain implant, and it tells the story of Memorize during the 100 years preceding the start of the game. Billed as an "HTML5 mixed media experience", it was put on the Public Shortlist at the Favorite Website Awards on May 28, 2013, with 70% 'Yes' votes. At the time of the game's release, a 24-page print comic book written by Matt Kindt and illustrated by Matthew Southworth was released by Dark Horse Comics, as an exclusive bonus item for those who pre-ordered the game from a specific retailer. Dark Horse later published a 184-page hardcover book featuring concept art and developer commentary. On June 20, 2013, another official prelude story was published, this time taking place a few months before the start of the game, and centering on the character of Nilin. Titled "The Pandora Archive", it was written by British novelist Scott Harrison and published by Capcom as an eBook.
Box Art and MerchandiseEdit
- Memorize: The Beginning - Tumblr site designed to expand on the game's backstory.
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