Just like its predecessor, the game is loosely based on the classic well-known Chinese novel Journey to the West. In this platformer, players take control of Son Goku who has to rescue his friends from a mysterious villain.
SonSon II plays differently from its predecessor. The stages are no longer horizontally scrolling and plays much akin to a more traditional platformer. In seven levels, Son Goku has to survive various jumping puzzles, fight off enemies with his staff and collect money in form of fruit.
Along the way, he can pick up various helpful items that can either be bought in stores or found hidden within the levels. They include: Medicine that refills Son Goku's health, a magic lamp that allows him to continue after losing a life, keys that open doors, a glove that breaks certain walls and a cloud that Son Goku can use to fly during boss-battles. Additionally, Son Goku can buy longer and more powerful staffs if he finds somebody who sells them.
Planner: Masaya Higashitani, Yoshiki Okamoto
Object Design: Susumu Ueda, Takashi Shouno
Scroll Design: Naoe Nonomura, Yuki Kyoutani, Yukiyo Kuramoto, Miki Mikami
Sound: Yoshihiro Sakaguchi, Manami Gotoh
Special Thanks: Akira Yasuda
Programmer: Masayuki Akahori, Yoshito Itoh
Presented by: NEC Avenue