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Below is a list of Special Weapons obtained by defeating the Robot Masters in the game Mega Man 4, how Mega Man can use them to his advantage and the Robot Master/boss who is the most vulnerable to them.
|Robot Master||Dive Man|
|Abilities||Fires missiles that home in on the target.|
|Robot Master||Drill Man|
|Abilities||Can pierce through barriers. Mega Man can set off an explosion when pressing the attack button after a drill is fired.|
|Against||Toad Man, Wily Machine No. 4|
|Robot Master||Dust Man|
|Abilities||Sends a ball of debris that can split diagonally into four pieces when it hits something solid.|
|Against||Skull Man, Cossack Catcher|
|Robot Master||Bright Man|
|Abilities||Unlike Time Stopper, Flash Stopper stops time for a limited time, but allows Mega Man to shoot enemies while they are stopped.|
|Robot Master||Pharaoh Man|
|Abilities||Charging it forms a large fireball over Mega Man's head, which can damage enemies who comes into contact with it without draining the weapon's energy or canceling the charged attack.|
|Robot Master||Toad Man|
|Abilities||Creates an acid rain storm that affects all things vulnerable to it, and can hit several times before disappearing.|
|Robot Master||Ring Man|
|Abilities||Has a somewhat limited range and boomerangs back. Can do multiple hits if aimed correctly.|
|Robot Master||Skull Man|
|Abilities||Creates a skull-shaped energy shield around the user, protecting him from attacks. Unlike Leaf Shield, Mega Man can walk around while the shield is active.|