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Street Fighter Alpha
The Street Fighter Alpha games, originally the Street Fighter Zero games in Japan and parts of Asia, are a part of the Street Fighter series. The series serves as a sequel of the original Street Fighter and a prequel to Street Fighter II, and explains the events which happen between both games. A manga adaptation based on the original Alpha and Alpha 2 by Masahiko Nakahira was published in Gamest from 1995 to 1996 and was later adapted into English by UDON in 2007. It was followed by two different animated adaptations: Street Fighter Alpha: The Animation in 2000 and Street Fighter Alpha: Generations in 2005.
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About
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There are four games in the series:
- Street Fighter Alpha: Warriors' Dreams (Street Fighter Zero) - (1995)
- Street Fighter Alpha 2 (Street Fighter Zero 2) - (1996)
- Street Fighter Alpha 2 Gold (Street Fighter Zero 2 Alpha) - (1998)
- Street Fighter Alpha 3 (Street Fighter Zero 3) - (1999)
There are also many versions of the game with slight modifications, as well as ports to home consoles, including the PlayStation, Sega Saturn, Sega Dreamcast, Game Boy Color, PlayStation Portable, and Game Boy Advance. SFA and SFA2 were ported to the PC; SFA2 was also ported to the SNES, making it the last Street Fighter game for that console.
Capcom has released Street Fighter Alpha Anthology (Street Fighter Zero: Fighters' Generation in Japan), which includes SFA, SFA2, SFA2 Gold, SFA3, and Super Gem Fighter: Mini Mix. It was released on 6/13/06, exclusively for the PlayStation 2.
Characters
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Returning Roster
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Added by Icysugarspike
Added by IcysugarspikeIntroduced/Added in Street Fighter Alpha
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Introduced/Added in Street Fighter Alpha 2
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Introduced/Added in Street Fighter Alpha 3
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Home Console Versions Only
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Portable Versions Only
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Cameos
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Street Fighter Alpha 2
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Street Fighter Alpha 2, known as Street Fighter Zero 2 (ストリートファイターZERO 2, Sutorito Faita Zero 2?) in Japan, Asia, South America, and Spain, is the 1996 sequel to Street Fighter Alpha: Warriors' Dreams, which is itself a prequel to the Street Fighter II series in terms of plot and setting. The game featured a number of improvements over the original, such as new endings, stages, moves and gameplay systems. However, some characters were given different endings from the original, overwriting their prior story (i.e. Akuma's).
Street Fighter Alpha 2 Gold is the home version of Alpha 2, which includes some differences. In addition to all the characters featured in previous versions of Alpha 2, Gold features a version of Cammy based on her rendition from X-Men vs. Street Fighter, who appears as a hidden character selectable only in the game's Versus and Training Modes. Alpha 2 Gold also features Akuma Mode, where the player can choose to just fight Shin Akuma.
Gameplay
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Added by IcysugarspikeStreet Fighter Alpha 2 retains most of the new features introduced in the original Street Fighter Alpha, such as the three-level Super Combo gauge, Alpha Counters, Air-Blocking and Fall Breaking. The game has a thinner and longer health bar as well. Every character has two Alpha Counters; one for the kick and one for the punch button. Previously, characters only had one, and it was with either the punch or kick button.
The main new feature in the game is the Custom Combo system (Original Combo in Japanese versions), which replaces the Chain combos from the first Alpha. However, it is not available in regular attack as chain combos; if the Super Combo Gauge is on Lv. 1 or above, the player can initiate a Custom Combo pressing two punch buttons and a kick simultaneously, or vice versa. The player can then perform any series of basic and special moves to create a Custom Combo until the Timer Gauge at the bottom of the screen runs out. The only characters that can still perform Chain Combos in the game are Guy and Gen, but only to a limited extent. As such, the game has less combos and gameplay is generally slower, which balanced out most characters.
The single-player mode, much like the original Street Fighter Alpha, consist of eight matches with computer-controlled opponents, including a fixed final opponent whose identity depends on the player's selected character. Each character also has a secret rival whom they can face during the course of the single-player mode after meeting certain requirements, in which then the rival will interrupt one of the player's regularly scheduled matches and exchange dialogue with the player's character. With Akuma now a regular character, a more powerful version of the character dubbed Shin Akuma replaces him as a secret opponent. Unlike Super Turbo and the original Alpha, Shin Akuma challenges the player before the player's final opponent, rather than as an alternate final boss.
Characters
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All ten selectable characters from the original Alpha return, along with M. Bison, Akuma, and Dan, who are now part of the immediate roster. There isn't a "Random Fighter" option, though. The graphics for all of the returning characters' home stages, cutscenes and endings have been completely redone. In addition, returning character's voice recordings have been made higher or deeper pitched, or removed and replaced completely. Sounds and background music in general have been noticeably changed in pitch. Characters also seem to have more health.
Five additional characters are featured as well, extending the selectable roster to 18. The new characters includes Zangief and Dhalsim from Street Fighter II; Gen from the original Street Fighter; Rolento from Final Fight; and Sakura, a new character who is a schoolgirl who idolizes Ryu and emulates his techniques.
Street Fighter Alpha 2 also features an alternate version of Chun-Li in her Street Fighter II outfit as a hidden character, as well as Shin Akuma, a more powerful version of Akuma who appears as a secret computer-controlled opponent in the single player mode. The North American version of the arcade game also features three additional hidden characters who were not in the Japanese version: Evil Ryu, an alternate version of Ryu who uses the same power as Akuma; as well as extra versions of Zangief and Dhalsim who play like their counterparts from Street Fighter II': Champion Edition, including the omission of gameplay features such as super moves and air blocking.