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Street Fighter II

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The Street Fighter II games are a part of the Street Fighter series.

AboutEdit

The first Street Fighter II is a 1991 competitive fighting game by Capcom. It is widely credited with launching the fighting game genre into the mainstream and extending the life of the American arcade scene for several years with its unique six button "combo" controls and revolutionary "loser pays" competitive gameplay. Its popularity far eclipsed that of its comparatively obscure 1987 predecessor, thanks in part to its inclusion of eight selectable characters (a number which increased in subsequent revisions of the game) with their unique playing style and refinement of the unique play controls featured in the first game, setting the template for future fighting games. Artwork was handled by famed Capcom artists Akiman, Shoei, SENSEI and Kinu Nishimura.

Street Fighter II's success also led to the production of several revised versions of the game (including home versions), as well as merchandising and cross-media adaptations (including two separately produced theatrical films).

Street Fighter II was followed by a prequel titled Street Fighter Alpha: Warriors' Dreams and a sequel titled Street Fighter III: The New Generation. Both games also inspired their own series of revisions.

Characters Edit

SFIIJapanArt

Street Fighter II Japanese Cover Art by Akiman

Returning RosterEdit

Introduced in Street Fighter II: The World WarriorEdit

Introduced in Super Street Fighter IIEdit

Introduced in Super Street Fighter II TurboEdit

  • Akuma - (Secret Character)

Games Edit

SFIISNESArt

Street Fighter II U.S. Cover Art

SFIITurboCoverArt

Street Fighter II Turbo U.S. Cover Art

SFAnniversaryCoverArt

Hyper Street Fighter II/Anniversary Collection Cover Art

Street Fighter II: The World WarriorEdit

Street Fighter II: The World Warrior, the first iteration of the Street Fighter II series, was released in March 1991. The game featured all the basic features that would be carried over to subsequent Street Fighter II editions. The original game featured eight selectable characters, with Ryu and Ken being the only characters with identical moves. In the single-player tournament, the player faces against the other seven main characters, before proceeding to the final four opponents, which were non-selectable boss characters. In World Warrior, matches could go up to ten rounds if there were no clear winner before making the player lose by default (from Champion Edition onward, this was reduced to four rounds).

Street Fighter II': Champion EditionEdit

Street Fighter II': Champion Edition, released in Japan in 1992 as Street Fighter II Dash (ストリートファイターIIダッシュ, Sutorīto Faitā Tsū Dasshu?).

  • All four boss characters became playable. This also marks Sagat's first time being playable.
  • Players could choose the same character to fight against each other, using palette swapping (different colors) to differentiate the second player.
  • The backgrounds of each player's stage were re-colored (a theme throughout most of the revisions).
  • There were various bug fixes for serious glitches (such as Guile's Handcuffs), as well as some balancing of the characters.

Street Fighter II Turbo: Hyper FightingEdit

Street Fighter II Turbo: Hyper Fighting, released in Japan as Street Fighter II Dash Turbo, was made in response to the proliferation of modified bootlegs of Champion Edition. It was released only eight months after Champion Edition in 1992. Changes included:

  • Faster gameplay.
  • Many characters gained new moves (all composed of recycled animation frames), and several that could now be performed in mid-air.
  • All characters were given new, default color palettes, with their original color scheme accessible as an alternate color scheme (replacing the ones from Champion Edition). The only exception to this was the final boss, M. Bison, who still used his original color scheme by default, but was given a new alternate color scheme anyway.

Super Street Fighter II: The New ChallengersEdit

Super Street Fighter II: The New Challengers (スーパーストリートファイターII, Sūpā Sutorīto Faitā Tsū?) was the first Street Fighter game that Capcom would release on its CPS-2 hardware. The 1993 arcade version of this game also included a variant titled Super Street Fighter II: Tournament Battle that allowed four arcade cabinets to be connected together for simultaneous tournament play. This version contained the most extensive changes introduced in the series:

  • Four new characters were added (Fei Long, T. Hawk, Cammy, and Dee Jay).
  • Boss characters received updated regular move sets.
  • Boss characters received new, individual game endings.
  • Each character could be selected with one of eight different color palettes.
  • Some of the original eight playable characters received updated art and audio.
  • The speed introduced in Hyper Fighting was reduced.
  • A combo counter (a first despite combos being in the game since the original), as well as point bonuses for first attack, combos and reversals.

Super Street Fighter II TurboEdit

Super Street Fighter II Turbo, or Super Street Fighter II X: Grand Master Challenge (スーパーストリートファイターII X, Sūpā Sutorīto Faitā Tsū Ekusu?, "Two Ex") in Japan, is a slightly updated version of Super Street Fighter II. This version, released in 1994, introduced:

  • The addition of the "SUPER" bar. This allowed character to build up and unleash a very powerful special attack. This same technique would be used in a lot of Capcom fighting games to come.
  • The speed was again raised from Super SF2, close to Turbo: Hyper Fighting levels.
  • Intentional air juggling (a series of attacks that could hit an opponent while airborne).
  • The ability to tech or "soften" non-multi hit throws (teching allows a character to land on one's feet instead of on their back, resulting in less damage).
  • A new secret character (Akuma).
  • Alternate versions of each character with similar characteristics (but not quite identical) to their Super Street Fighter II versions.
  • The bonus stages (where players try to destroy all the objects in the stage before time runs out) were removed.
  • Super Street Fighter II Turbo Revival was the name of the 2001 GBA version.

Compilations Edit

  • Street Fighter Collection - a compilation that contained Super Street Fighter II (and Turbo) and Street Fighter Alpha 2 Gold, was released for the PlayStation and Saturn in 1997. All three games were close to their arcade counterparts.
  • Street Fighter Collection 2 - a second compilation that contained Street Fighter II: The World Warrior, Street Fighter II': Champion Edition and Street Fighter II Turbo: Hyper Fighting. This was released in Japan as the final volume in the Capcom Generations series.
  • Hyper Street Fighter II: The Anniversary Edition (ハイパーストリートファイターII, Haipā Sutorīto Faitā Tsū?) is an arranged version of Super Street Fighter II Turbo with the ability to choose every previously playable version of the characters from all five arcade versions of Street Fighter II (including the alternate versions of the characters in Super Turbo). It was first released as a PlayStation 2 game, but was backported to the CPS-2 hardware and distributed in arcades in Japan and Asia. The game includes an option to switch between the CPS (with Sharp X68000 versions for themes from Super), CPS-2 and arranged (from the FM Towns version of Super and the 3DO version of Super Turbo) renditions of the game's soundtrack. The PS2 version of the game was sold as a stand-alone game in Japan and in the PAL region, and bundled with Street Fighter III 3rd Strike retitled Street Fighter Anniversary Collection in North America. This same bundle was released worldwide for the Xbox.

CreditsEdit

Arcade Version [Street Fighter II]Edit

Planner.: Nin, Akiman
Character Designer: S.Y, Ikusan.Z, Sho, Erichan, Pigmon, Katuragi, Mak!!, Manbou, Ballboy, Kurisan, Q Kyoku, Mikiman, Tanuki, Yamachan, S・Taing, Nissui, Buppo, Ziggy, Zummy, Nakamura, Okazaki
Programmer: Shin., Marina, Macchan, Ecchro!
Sound: Shimo-P., Oyaji Oyaji
Special Thanks: CBX and Poo, Kanekon, Shono.
Presented by: Capcom®

Arcade Version [Champion Edition]
Edit

Planner: Nin, Akiman
Character Designer: S.Y, Sho, Pigmon, Ikusan.Z, Erichan, Katuragi, Mak!!, Ballboy, Q Kyoku, Tanuki, S・Taing?, Manbou, Kurisan, Mikiman, Yamachan, Nissui, Buppo, Zummy, Ziggy, Y.Nakamura, M.Okazaki
Programmer: Shin., Marina, Macchan, E Oyaji!, Hirakin!
Sound: Shimo-P., Oyaji Oyaji.
Special Thanks: CBX, Poo, Kanekon, Shono, Nac Kai, Erlingr Ogachy, DJames
Presented by: Capcom®

SNES Version [Street Fighter II] [SNSP Street Fighter Ⅱ Staff]Edit

Planner: Nin Nin
Software Design: Koji "Yoshilim" Yoshida, Seiji "Coco★Azusa" Okada, Harunobu "Img" Imagawa, Yoshihiro "Macchan" Matsui, Kowichiro "Kow" Nakamura, Hisashi "Roy" Kuramoto
Sound Design: Yoshihiro "Oyabun" Sakaguchi, Youko "P♪" Shimomura, Tatsuya "Anie" Nishimura, Isao "Oyaji" Abe
Object Design: Masao "Sakusan" Sakurai, Wild Cats, Hidetoshi "Arashi" Kai, Takashi "Mighty" Hama, Hironori "Fishman" Matsumura, Hayato "Drill" Kaji, Satoshi "Ukashisu" Ukai
Scroll Design: Shizuyo "Kix" Ukai, Ryutaro's Mama, Chieko Ryugo, Jun "Bunny" Takeuchi
Very Special Thanks: Hisashi "MX-5" Yamamoto, Shin, Akiman, Street Fighter Ⅱ Arcade Staff
Special Thanks: Haggar, Kiyomi "Kanekon" Kaneko, Masayuki "Imo" Akahori, Mickey, Bamboo, Kamecha, Duke, Yamazou, Linda, H.Hiroyuki, Aeg, Yasuko Watanabe, Capcom All Staff

Arcade Version [Turbo]
Edit

Planner: Nin, Akiman
Character Designer: S.Y, Ikusan.Z, Sho, Erichan, Pigmon, Katuragi, Mak!!, Manbou, Ballboy, Kurisan, Q Kyoku, Mikiman, Tanuki, Yamachan, S・Taing, Nissui, Buppo, Ziggy, Zummy, Nakamura, Okazaki
Programmer: Shin., Marina, Macchan, Ecchro!!
Sound: Shimo-P., Oyaji Oyaji
Design Support: D.James
Special Thanks: CBX and Poo, Kanekon, Shono., Hirakin., Nac Kai, Erlingr Ogachy, Zenji., Super・Cheap・Joe
Presented by: Capcom®

TurboGrafx-16 Version [Champion Edition] [Street Fighter Ⅱ Staff]Edit

Planner: Hyper Mickey
Software Design: Koji "Yoshilim" Yoshida, Koji "Cuty" Ueyama, Harunobu "Img" Imagawa, Hisashi "Kurarin" Kuramoto, Hiroki "Chun" Bandoh, Mitsutoshi "Mit" Gotoh
Sound Software Design: Yoshihiro "Oyabun" Sakaguchi, Yasushi "Ikebomb" Ikeda
Music Design: Mari Yamaguchi, Isao "Oyaji" Abe
Sound Effect Design: Tatsuya "Anie" Nishimura, Tadashi "Elf" Joukagi
Object Design: Masao "Sakusan" Sakurai, Kaijin Pe.Pe.Pe
Scroll Design: Shizuyo "Izzy" Ukai, Chie "Tanoq" Nishida
Technical Design: Nobuhiro "Nob" Takagaki, Yasunobu "Planet" Kasuya, Takato Matsumura
Market Design: Masao "Tekesan" Takeuchi, Yoshiro "Single" Suzuki, Nobuyuki "Kon" Kondoh, Hideaki Azima, Meg, Hirotada "Baco" Hashimoto
Very Special Thanks: Tadashi "Breath" Sanzen, Manashi, Masayuki "Imo" Akahori, Professor F, Mizushima Ya.
Special Thanks: Shin, Ryo Miyazaki, Noriko "Cozy" Aiba, Pukuch, PC Tompon, Hyper Bengie, Hanaten "Uckey" Sarujima, Key Mountain
Produced by: Capcom Co., Ltd.
Presented by: NEC Home Electronics, Ltd.

SNES Version [Turbo] [SNES Street Fighter Ⅱ Turbo Staff]Edit

Planner: Tatsuya "Mickey" Minami
Software Design: Koji "Yoshilim" Yoshida, Seiji "Senou Azusa" Okada, Kiyomi "Kanekon" Kaneko, Koji "Cuty" Ueyama, Harunobu "Img" Imagawa, Hisashi "Kurarin" Kuramoto, Tadashi "Sanchan" Sanzen, Syuichiroh "Luck" Chiboshisan, Hiroki "Chun" Bandoh
Sound Design: Yoshihiro "Oyabun" Sakaguchi, Yasushi "Ikebomb" Ikeda
Music Design: Isao "Oyaji" Abe, Yuki "3D" Satomura
Sound Effect: Tatsuya "Anie" Nishimura
Object Design: Masao "Sakusan" Sakurai, Kaijin Pe.Pe.Pe, Hironori "Fishman" Matsumura, Hidetoshi "Arashi" Kai, Takashi "Mighty" Hama, "Sailormoon" Saitoh
Scroll Design: Shizuyo "Izzy" Ukai, Chie "Tanoq" Nishida
Very Special Thanks: Masayuki "Imo" Akahori, Professor F, Mizushima Ya.
Special Thanks: Manashi, Zi Zi, Ukakichi, F2 Character Staff, Wa! Oh!, Key Mountain, Miss Omaya, Capcom All Staff
Presented by: Capcom

Genesis/Mega Drive Version [Special Champion Edition] [Mega Drive Street Fighter ⅡSpecial Champion Edition Staff]Edit

Planner: Tatsuya "Mickey" Minami
Software Design: Yoshito "Leo" Itoh, Tomoyuki "E-Hito" Ohta, Koji "Yoshilim" Yoshida, Kiyomi "Kanekon" Kaneko, Harunobu "Img" Imagawa, Koji "Cuty" Ueyama, Hisashi "Kurarin" Kuramoto, Tadashi "Sanchan" Sanzen, Syuichiroh "Luck" Chiboshi, Hiroki "Chun" Bandoh
Music Design: Tadashi "Elf" Joukagi, Setsuo "Kashira" Yamamoto
Sound Design: Tatsuya "Anie" Nishimura, Tadashi "Elf" Joukagi
Object Design: Masao "Sakusan" Sakurai, "Nabe-Chan" Mayumi, Akemi "Zizi" Iwasaki, Hajime‑Chan, Naokazu "Sailor-V" Saitoh
Scroll Design: Shizuyo "R.H.C.P." Ukai, Ryutaro's Mama, Jun "Bunny" Takeuti, Joe Yabuki
Very Special Thanks: Masayuki "Imo" Akahori, Professor F
Special Thanks: Hyper Bengie, Mizushima "Afh"‑Ya., Mr. Sawalim, Factory Matsubara, Hironobu Takeshita, Mr. Makino, Osu Nakajima, Capcom All Staff, and You
Presented by: Capcom

Master System Version [Dash] [Street Fighter II for Master System Staff]
Edit

Planner: Tatsuya "Mickey" Minami
Software Design: Yoshito "Leu" Itoh, Tomuyuki "E-Hito" Ohia, Koji "Yoshilim" Yoshida, Kiyomi "Kanekon" Kaneko, Harunobu "Imc" Imagawa, Koji "Cuty" Ueayama, Hisashi "Kurabin" Kuramoto, Tadashi "Sanchan" Sanzen, Syuchiroh "Lucky" Chiboshi, Hiroki "Chun" Bandoh, Mauricio Antonio Guerta, Heriberto Martinez Manrique, Luis Carlos Ferreira, Flavia de Cassia Gardin, Elielson Antonio Salaro, Joyce Reco Tendero, Nivaldo Carriao, Ana Rita M. Vieira, Luís Carlos Campello, Helio Fujimoto, Luiz Carlos de Moraes, Eliton Donizete Lomba, Edgard Satoshi Fujisawa, Druzolina Viol Salaro, "Dog" Golias, "Dog" Tanga e Ufo, Mr. Loper
Music Design: Tadashi "Elf" Joukagi, Setsuo "Kashira" Yamamoto
Sound Design: Tatsuya "Anie" Nishimura, Tadashi "Elf" Joukagi
Object Design: Masao "Sakusan" Sakurai, "Nabe-Chan" Mayumi, Akemi "Zizi" Imasaki, Hajime‑Chan, Naokazu "Sailor-V" Saitoh
Scroll Design: Shizuyo "R.H.C.P" Ukai, Ryutaros Mama, Jun "Bunny" Takeuti, Joe Tabuki
Testers: Edson Takeshi Nakaya, Juliano Barboza de Oliveira, Daniel Trevisan
Very Special Thanks: Masayoki "Imo" Akahori, Professor F
Special Thanks: Hyper Bengie, Mizushima "Afh"‑Ya., Mr. Sahalim, Factory Matsubara, Hironobu Takeshita, Mr. Makino, Osu Nakajima, Willian Roger Zampolli, Capcom All Staff, TecToy All Staff, and You
Presented by: Capcom, TecToy

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