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SFxT

Street Fighter X Tekken (ストリートファイター X 鉄拳 Sutorīto Faitā Kurosu Tekken?) is a crossover fighting game developed by Capcom and released in March 2012 for the PlayStation 3 and Xbox 360, in May for the PC and in October for the PlayStation Vita. The game features characters from both the Street Fighter franchise and Namco's Tekken series of 3D figting games. The game is the product of a partnership between Namco and Capcom that previously produced the role-playing game Namco × Capcom. As Street Fighter X Tekken was made by Capcom, with Namco being involved more in the licensing of the Tekken cast, the game is not only part of their Versus series but the gameplay is based on the 2D gameplay of Street Fighter, with projectile moves such as the Hadouken, as opposed to the Tekken series. Namco is currently producing their own take on the crossover, Tekken X Street Fighter, which will follow their 3D style of gameplay.

Street Fighter X Tekken was fairly received by critics, who complimented the roster and game mechanics but was heavily critized for not including certain fan favorites in the roster, other aspects of the game mechanics and for Capcom's release of downloadable content when it was revealed that the company was charging for access to characters that were already on the game disc. The game's sales fell short of Capcom's expectations.

GameplayEdit

Having been developed by Capcom, the core gameplay is similar to that of the Street Fighter series, incorporating elements such as Super Combos and EX Attacks.

Players select two characters and face other duos in tag team fighting matches, in which the objective is to knock out one of the members from the opposing team. Players each choose two fighters from the Street Fighter and Tekken series. Both sets of characters are controlled using the Street Fighter six-button system, but the Tekken characters are able to perform Tekken style combos using the primary four buttons in a similar fashion to the Tekken four-button system.[1] These fighters can be switched out normally, or during certain combos. As fights go on, players build up power in a three-sectioned meter at the bottom of the screen referred to as the Cross Gauge, which allow the player to perform various techniques depending on how much of the gauge is filled, such as EX Attacks, Cancels, Super Arts and various Cross techniques detailed below. Additionally, each fighter possesses one special attack that can be charged into an EX Attack or Super Art without any cost to the Cross Gauge. As opposed to the other crossover fighting games released by Capcom, in which the player must eliminate all the opponent's fighters to win, victory conditions are more similar to Tekken Tag Tournament, in which the first player to have one of their fighters' health bars reduced to zero loses the round, thereby the player who wins the most rounds wins the match.

The tag team element of the game is heavily emphasized, with players being able to switch between the two characters in their team in a variety of manners. Switch Cancel allows players to switch partners in the middle of a combo, whilst Cross Rush combos involve launching the opponent into the air before swapping partners and continuing the combo. Cross Arts, which require a full Cross Gauge, allows players to chain together each character's Super Combo in one straight attack, whilst the Cross Assault mechanic allows players to simultaneously control both characters in their team until the Cross Gauge runs out.

The game also has two new game mechanics: the Gem System and Pandora Mode. Players equip up to three gems to their characters, which provide different stat boosts depending on the type of gem. Six varieties of gems exist: attack, defense, speed, vitality, assist, and Cross Gauge. Each gem and its effects are designated by a specific color, and will activate as the players fulfill certain conditions during battle. When a character on a player's team has less than 25% health remaining, that character can be sacrificed in order to activate Pandora Mode, which gives the remaining fighter increased strength and an infinite Cross Gauge. However, this state has a time limit and the player automatically loses if he/she cannot defeat the opponent before the Pandora state runs out.[2]

The game features a basic colour edit mode.[3] It also has various online options. Two players can battle on the same team, one controlling each character, and face off in four player matches. Scramble mode allows four players to fight simultaneously in pairs of two. The game also supported online training modes which can be played competitively or cooperatively with two players, as well as support the Fight Request feature.

StoryEdit

The center of the conflict between the Street Fighter and Tekken universes is a cubical object, named "Pandora", that crash-lands in Antarctica. When beings come into conflict around this object, it releases a water-like energy that brings more power to the combatants. Whilst a standard story is given to most combinations of fighters, specific teams, such as Ryu and Ken or Kazuya and Nina, receive their own unique story elements and rival battles.

CharactersEdit

SFXTekkenGroup

Character artworks.

Street Fighter X Tekken's base roster includes 19 characters from each franchise for a total of 38. An additional 12 fighters, six from each side, were released as DLC for the PlayStation 3 and Xbox 360 on July 31, 2012, and for the PC on February 6, 2013.[4] A code to download all 12 DLC fighters is packaged with the PlayStation Vita version of the game, with owners of the PlayStation 3 version able to obtain the characters for free if they download them through the Vita version.[5] Street Fighter character Dan, seen in the initial Street Fighter X Tekken reveal trailer, also makes a non-playable appearance as the instructor in the game's tutorial mode.[6]

The PlayStation 3 and PlayStation Vita versions also feature five exclusive playable characters; Cole MacGrath from Sucker Punch's Infamous series, Sony's mascots Toro Inoue and his rival Kuro (who dress up as Ryu and Kazuya respectively), Bandai Namco's mascot Pac-Man, who pilots a Mokujin-style mech and Capcom's mascot Mega Man, who takes his appearance from the North American box art for the first game. Both Mega Man and Pac-Man became available as free DLC for the PlayStation 3 version on March 13, 2012.[7]

STREET FIGHTER TEKKEN GUEST CHARACTERS
Ryu Kazuya Cole^^
Ken Nina Toro^^
Guile King

Kuro^^

Abel Marduk Bad Box Art Mega Man^
Chun-Li Bob Pac-Man^
Cammy Julia
Sagat Hwoarang
Dhalsim Steve
Poison Yoshimitsu
Hugo Raven
Ibuki Kuma
Rolento Heihachi
Zangief Lili
Rufus Asuka
Balrog Law
Vega Paul
Juri Xiaoyu
M. Bison Jin
Akuma Ogre
Sakura^ Lars^
Blanka^ Alisa^
Guy^ Bryan^
Cody^ Jack-X^
Elena^ Christie^
Dudley^ Lei^

^ Default in the PlayStation Vita version, and downloadable content for PlayStation 3, Xbox 360 and PC.

^^ Exclusively for PlayStation 3 and PlayStation Vita.

DevelopmentEdit

Prior to tournament EVO 2010 at Las Vegas, Nevada, Street Fighter producer Yoshinori Ono was teasing a yet to be announced game which was initially believed to be a new Darkstalkers entry.[8] Before EVO 2010's Super Street Fighter IV finals, Ono was confronted by Tekken producer Katsuhiro Harada on stage after teasing more of the game that would officially be announced at the 2010 Comic-Con. During the Super Street Fighter IV panel at Comic-Con, Harada appeared out of the crowd and went towards the stage while handing out free copies of Tekken 6, which was met with cheers and boos. Ono and Harada then confirmed the existence of Street Fighter X Tekken.[9] Both the teaser trailer and early gaming footage of Street Fighter X Tekken was also shown at Comic-Con.[9] During the announcement, Harada also revealed that he has a related project under way, which is being developed by Namco and which the gameplay will be similar to that of Tekken.[9] Other Capcom games are referenced in Street Fighter X Tekken, such as Dino Crisis, which has a stage based around one of its levels.[10]

The PC port of Street Fighter X Tekken was developed by Polish studio QLoc.[11] A portable version of the game was announced for the PlayStation Vita at the Electronic Entertainment Expo 2011.[12] Downloadable content is cross-compatible between both the PlayStation 3 and Vita versions of the game.[13]

Nathan Drake from Naughty Dog's Uncharted series was considered for inclusion as a guest character, but the idea was scrapped during development.[14] Yoshinori Ono stated that there is no exclusive character for the Xbox 360 version, stating: "We do have the exclusive characters for the Sony platform. We have Cole, the two Sony cats, Kuro and Toro. But basically for the Xbox 360, we were in discussions with them (Microsoft) for which character to put in as an exclusive, but we weren't able to decide on a character because of differences in timing and things like that".[15]

MusicEdit

The music featured in cinematic trailers included "Honest Eyes" by Black Tide,[16] "Knock Me Out" by Street Drum Corps,[17] "In Love With You" by Jared Evan,[18] "My Town" by Hollywood Undead,[19] and "From Heads Unworthy" by Rise Against.[20]

ReleaseEdit

The Special Edition features a "build-it-yourself arcade cabinet bank" (approximately five inches high), prequel comic book by UDON and 36 gems, which includes all pre-order DLC packs ("World Warrior", "Iron Curtain" and "Lightning Legs") plus an exclusive Special Edition DLC pack ("King of Iron Fist").[21] The Special Edition also comes with nine exclusive gems ("Cross Arts" DLC) only available as a pre-order bonus for the edition, making it total of 45 gems if the edition is pre-ordered.[22] The Collectors Edition features the "World Warrior" DLC, which includes nine gems, all of which provide characters with different attributes and properties. Also included is a 46 track original soundtrack spanning two discs and a 44-page art book.[23]

In the Asian market the special edition includes DLC for a complete pack of gems, a two-disc soundtrack, 41 character cards with art on one side and move details on the other, and Bobble Budds bobble heads modeled after Street Fighter producer Yoshinori Ono and Tekken producer Katsuhiro Harada.[24] The three big game retailers in Australia, EB Games, JB Hi-Fi and Game shared three pre-order bonuses. EB Games offers the exclusive Special Edition, JB Hi-Fi offered the standard edition, along with a 60 cm x 90 cm wall scroll featuring Ryu and Kazuya Mishima, while Game offered the standard edition bundled with a Kazuya and Ken T-shirt.[25]

Capcom senior VP Christian Svensson stated that there would be no North American retail release for the PC version and that it would instead be sold digitally through Steam. However, Asia and Europe would receive a retail box release of the PC version. Ono stated that the reason is that he does not want an on-disc DLC for the PC version and fears that hackers may create mods to crack the game and access the DLC.[26][27]

ReceptionEdit

Both console versions of Street Fighter X Tekken received positive reviews from most critics, with praise going to the game's modes and tag team gameplay. The PlayStation Vita version however received lesser reviews than its console counterparts, being criticized for the graphics, long loading times, clunky controls and "poor competitive balance".

The most complaints Street Fighter X Tekken recieved was the inclusion of characters on the disc that can only be used by paying more, this resulted in heavy criticism by fans and publishers as gamers would pay an additional amount of money for something that was completed before release and on disc.[28][29] Capcom responded stating they intended to add the characters locked in the retail versions to save hard drive space but the respone was only met with more criticism.[28][30] The game's DLC scandal led to many online debates and articles about on-disc DLC, and the controversy of game developers having buyers paying more than neccessary for something that is already completed, in the gaming industry.

Other subjects of criticism were missing fan favorites in the playable cast, certain aspect of the game mechanics (such as the Gem System which was met with mixed respones) and that online tag-team matches are not available for the Xbox 360 version of the game although the feature was advertised and printed in the manual. Capcom stated this will not be fixed with a patch.[31]

SalesEdit

By two months after its release, Street Fighter x Tekken sold over 1 million copies.[32] However, this was about 40% short of Capcom's expectations.[33] Initially, as of March 31, 2012, Street Fighter X Tekken had sold 1.4 million units worldwide, in contrast to Capcom's expectations that it would sell 2 million units (though sales have since continued to rise to 1.7 million as of March 31, 2014).[34] Capcom believed that the game's poor performance may be in part due to "cannibalism" of the fighting game genre, meaning too many fighting games were released in too short a time.[35] The PlayStation 3 version got to number 3 in the UK physical sales charts.[36] The PlayStation Vita version received a lukewarm response, selling only 5,420 copies during its first week in Japan.[37] However, in May 2017, following the release of Tekken 7, this version of the game topped the European download chart.[38]

GalleryEdit

Box Art and MerchandiseEdit

See alsoEdit

ReferencesEdit

  1. http://kotaku.com/#!5790846/how-street-fighter-x-tekken-controls-and-why-its-not-street-fighter-vs-tekken
  2. http://www.gametrailers.com/video/tgs-11-street-fighter/720849
  3. http://www.thesixthaxis.com/2011/11/17/street-fighter-x-tekken-features-costume-customization-and-dlc/
  4. http://www.joystiq.com/2013/02/02/street-fighter-x-tekken-pc-gets-character-dlc-on-wednesday-temp/
  5. http://www.eventhubs.com/news/2012/mar/05/capcom-explains-why-street-fighter-x-tekkens-12-dlc-characters-were-disc/
  6. http://www.capcom.co.jp/blog/sf4/saikyo_blog/2011/12/26_6831.html
  7. http://www.capcom.co.jp/blog/sf4/saikyo_blog/2012/03/02_6876.html
  8. http://kotaku.com/5585325/street-fighter-iv-creator-teases-comic+con-timed-game-reveal
  9. 9.0 9.1 9.2 http://kotaku.com/5595524/street-fighter-x-tekken-unveiled-as-capcoms-next-fighting-game-crossover
  10. http://kotaku.com/#!5790845/see-the-battles-of-street-fighter-x-tekken-plus-a-dino-crisis-wink
  11. Devil May Cry PC Port Is Going to Take Some Time, The Escapist, 21 September 2012
  12. E3 2011: Street Fighter X Tekken crossing to Vita – GameSpot.com
  13. http://www.capcom-unity.com/brelston/blog/2011/09/16/ps3,_vita_versions_of_street_fighter_x_tekken_will_share_dlc
  14. http://shoryuken.com/2012/03/05/nathan-drake-was-almost-a-character-in-street-fighter-x-tekken/
  15. http://www.computerandvideogames.com/333161/street-fighter-x-tekken-xbox-has-no-exclusive-fighters/
  16. Street Fighter X Tekken Cinematic Trailer – Episode 1 | CapcomUnityVideos on YouTube
  17. Street Fighter X Tekken gets a new cinematic trailer – MCM Buzz
  18. “In Love With You” Street Fighter Vs. Tekken Trailer | Jared Evan
  19. Street Fighter X Tekken Comic Con 2011 Cinematic Trailer | CapcomUnityVideos on YouTube
  20. Street Fighter x Tekken – New Characters Trailer | CapcomEuro on YouTube
  21. Pre-Order Special Edition – Street Fighter X Tekken. Streetfighter.com. Retrieved on 2012-01-18.
  22. News: Street Fighter X Tekken release date, PC version confirmed. ComputerAndVideoGames.com (2011-10-15). Retrieved on 2012-01-18.
  23. News: Street Fighter x Tekken Collectors Edition detailed. ComputerAndVideoGames.com (2011-12-16). Retrieved on 2012-01-18.
  24. Street Fighter And Tekken Producers Bundled With Street Fighter X Tekken. siliconera.com. Retrieved on 2012-03-07.
  25. Xbox News: Australian pre-order offers announced for Street Fighter X Tekken. ComputerAndVideoGames.com (2012-01-13). Retrieved on 2012-01-18.
  26. Capcom Copying Street Fighter X Tekken From Xbox 360 To PC, Problems And All. cinemablend.com {2012-3-29}. Retrieved on 2012-3-29.
  27. Capcom Removing On-Disc DLC From PC Version Of Street Fighter X Tekken cinemablend.com {2012-4-09} Retrieved on 2012-4-09.
  28. 28.0 28.1 http://www.play-mag.co.uk/latest-playstation-news/capcom-includes-paid-dlc-on-the-disc-hilariously/
  29. http://www.gamespot.com/features/on-disc-dlc-outrage-is-off-the-mark-6366340/
  30. http://www.gametrailers.com/videos/jjgeac/screwattack-s-top-ten-top-10-capcom-mistakes
  31. http://www.animenewsnetwork.com/the-x-button/2012-03-07
  32. http://411mania.com/games/street-fighter-x-tekken-falls-short-of-expectations/
  33. http://www.siliconera.com/2012/05/07/street-fighter-x-tekken-600000-units-short-of-sales-expectations/
  34. http://www.capcom.co.jp/ir/english/business/million.html
  35. http://www.eurogamer.net/articles/2012-05-15-capcom-sales-of-street-fighter-x-tekken-have-fallen-short-of-our-plan
  36. http://www.chart-track.co.uk/index.jsp?c=p%2Fsoftware%2Fuk%2Farchive%2Findex_test.jsp&ct=110031&arch=t&lyr=2012&year=2012&week=10
  37. http://www.eventhubs.com/news/2012/oct/31/street-fighter-x-tekken-ps-vita-sales-japan-dead-water/
  38. http://www.playstationlifestyle.net/2017/06/08/may-2017-playstation-store-charts-injustice-2-1-north-america-fifa-17-1-europe/

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