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Strider (Classic Version)

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Strider is a futuristic side-scrolling action platform game released on March 7, 1989, followed by a sequel Strider 2.
Strider (Sega Genesis) - Stage One02:21

Strider (Sega Genesis) - Stage One

Strider Arcade Gameplay.

It became one of Capcom's early hits before Street Fighter II, revered for its innovative gameplay, epic soundtrack and multilingual voice clips during cutscenes (presented in Japanese, Mandarin, Russian, Spanish and English). It is the first game in the Strider series.

Characters Edit

Strider Original Art
  • Captain Beard Jr. - Beard Jr. is the pirate-styled captain of the Flying Battleship Balrog. Once allied with the Earth forces, he changed sides after a confrontation with Grandmaster Meio cost him his limbs and one eye. Once Hiryu causes the collapse of the Balrog, Beard fights to the death as he attempts to escape using his hooked hand and his long-reaching whip.
  • General Mikiel - Head of the Kazakh Federation's ruling party, Mikiel and his subordinates pledged allegiance to Grandmaster Meio for world domination. In return, they are endowed with the ability to fuse themselves into Ouroboros.
  • Ouroboros - A boss created by the merging of Kazakh's 24 officers into a serpent or centipede-like composite creature wielding Russia's sickle and hammer. He's fought at the end of the first stage and destroyed by Hiryu.

Story Edit

Hiryu, an elite class Strider, must defeat a legendary being known as Grandmaster Meio. Meio has observed Earth from his dwelling in a far-off galaxy, and has created a space station (known as "The Third Moon"), between Earth and its original moon in order to rule earth and continue observation. The year is 2048. Armed with a cypher (a razor-sharp blade, wielded similarly to a tonfa which generates metal-cutting plasma) called Falchion, Hiryu must travel around the globe (including the Soviet Union and the Amazon Rainforest) to find and destroy the evil being. Throughout his travels, Hiryu encounters many power-ups, including robotic helpers called "Options" (a satellite drone, a hawk and a smilodon) which help him defeat enemies. He also has the ability to latch onto walls and ceilings using a metallic hook — an aspect which set the game apart from other platformers.


The original arcade game soundtrack was composed entirely by female video game music composer Junko Tamiya, who was not credited for her work in the arcade version but was mentioned as part of the original arcade staff and original composer in some console adaptations and game soundtrack compilations released afterwards.

Strider contains many different styles of incidental music themes that change dynamically throughout the game according to the stages and the situations on screen. These range from experimental and progressive futuristic sci-fi action themes to baroque, tribal and classical music pieces. Elements from the soundtrack have also been used in other Capcom games where Hiryu has appeared. These include the Marvel vs. Capcom series as well as other Strider related games.

Early revisions of the arcade game were missing the unique music for the Aerial Battleship and Third Moon stages. In this version the music from the first stage of the game was repeated here instead.

According to Junko Tamiya herself, she relied on FM sound sources for producing each of the songs for the Strider arcade soundtrack. Tamiya was told by the game's planners and the main designer that due to the non-stop action of the title and the several colorful scenarios there would be an emphasis on emotions and feelings, so she composed the tracks with that in mind.

Afterwards, Tamiya was detailed about the game image that the planner was strongly pushing for. Creating music to complement that image took quite some time. That’s what led her to compose the unique main theme and the distinctive varied rhythms of each stage. Once this framework was established, Tamiya made the music as she liked and saw fit. The first song of the soundtrack ("Defense Line - Raid!") was actually inspired by "Tubular Bells".

Trivia Edit

  • Strider Hiryu's first appearance was in the pages of a 1988 Kadokawa Shoten's manga by Hiroshi Motomiya's artist circle, Moto Kikaku. The arcade game was not based on his adventures on this publication. However, the NES port of the game that wasn't released in Japan follows the plot of the manga more closely.
  • Strider Hiryu, Tong Pooh, Solo and Grandmaster Meio all appeared in the crossover strategy-RPG game Namco x Capcom. Hiryu, Tong Pooh, Grandmaster Meio and the Options appear as cards in the SNK vs. Capcom: Card Fighters series.


Strider Sunset

Arcade VersionEdit

Object Designer: S.Thing♥, Take.Pong, Tisshu, Makizoe, Tery, Terabo, Hisabo, Kuribo, Komsan, Gin
Scroll Designer: Teiki, Rie.Poo, Ziggy, Rinma, Marilyn, Morilyn, Kintaro
Soft Programmer: T.Maruchi, Tae 250R, Mikkun, Tadaken, Kanekon, Dorompa.E, Ka~Kun.Y, Check.Masa
Planning Adviser: Arthur, Yossan
Game Planner: Isuke
T.F.'s First Planning Room
Soft Ware in CP System Board
©Capcom Co., Ltd.
©Capcom U.S.A., Inc. 1989

NES/Famicom VersionEdit

Game Design: Patariro
Advice: All
Character Design: Vampire.M, Terukun, Linda
Music Compose: Misses Tarumi
Sub Members: Tanuki, Maririne
Programmer: Zac, Mamicyan♥Otona
By: Capcom

Genesis/Mega Drive VersionEdit

Chief Programmer / Program Coordinator: Yama1
Assistant Programmer: Mizoran
Chief Designer / Graphic Coordinator: Taro.S☻
Designer: Sayshi, Mt.Maya
Sound Programmer: XOR
Total Coordinator: Pal‑Ko♥
Special Thanks to: Momonga Momo, Little Sun, Larie, Thunder, Panpakapann, Filly, The Hi Master, Capcom Arcade Staff

Master System VersionEdit

NOTE: No in-game credit list, but some credits known
Programmer: Paul Marshall
©1989 Capcom
Reprogrammed Game ©1991 Sega

TurboGrafx-CD/PC Engine CD VersionEdit


Hiryu: Kaneto Shiozawa
Yumi Touma, Yukitoshi Hori, Shuichi Ikeda, Koji Yada, Mami Matsui
Grandmaster: Koji Totani
Narration: Iemasa Kayumi

Game Part

Program: Toyohiro Imagawa, Gorou Takahashi
Map Graphics: Norio Ishii, Akihiro Saito, Gen Sugino, Nobumasa Nakamura, Masao Horiguchi

Visual Demo Part

Program: Mamoru Watanabe
Character Design & Animate: Yoshinobu Inano
Graphics: Yuko Aoki, Norio Ishii, Chiaki Ootsu, Akihiro Saito, Gen Sugino, Seiji Maruyama
Music: K.M. Brothers
Original Game Made by: Capcom
Produce: Akihiro Saito
Direction: Satoshi Ohno
Executive Producer: Toshio Tabeta

Manufactured: Dice Co, Ltd
Copyright: Capcom, NEC Avenue, Ltd

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