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Super Puzzle Fighter II Turbo

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Super Puzzle Fighter II Turbo, released in Japan as Super Puzzle Fighter II X (スーパーパズルファイターIIX, Sūpā Pazuru Faitā Tsū Ekkusu?), is a one or two player puzzle game first in the spring of 1996 on the CPS II arcade system. The game's title is a parody of Super Street Fighter II Turbo (or Super Street Fighter II X in Japan), with music and interface elements spoofing the Street Fighter Alpha and Darkstalkers games.

An HD version titled Super Puzzle Fighter II Turbo HD Remix, is available for purchase on Xbox Live Arcade and the PlayStation Network Store. The game was converted for the PC on CDROM Win95 by late Virgin Interactive.

Characters Edit

Gameplay Edit

SPFIITurboGroup

Puzzle Fighter is a puzzle game which is inspired by the Capcom arcade game Pnickies and Sega arcade game Baku Baku Animal.

In the game, the player controls pairs of blocks that drop into a pit-like playfield (twelve blocks tall by six blocks wide, with the fourth column from the left being thirteen blocks high). However, gems can only be eliminated by coming into contact with a Crash Gem of the same color, which eliminates all adjacent gems of that color, setting up the potential for huge chain reactions.

As gems are eliminated, "garbage blocks" called Counter Gems will drop into the opponent's playfield; these will eventually become normal gems, but only after they count down to zero (most Counter Gems start at "5" and are reduced by one each time a new pair of gems is dropped on that board), and until that time they cannot be eliminated by normal means.

The only way to eliminate Counter Gems before they become normal gems is to place a Crash Gem of that color nearby so it eliminates at least one normal gem. If this is done, all Counter Gems immediately adjacent to the Crash Gem will be taken out as well. Additionally, gems of the same color that form squares or rectangles (of at least two blocks tall and wide) in the pit become a giant Power Gem of that size and color; eliminating these as part of a combo increases the number of Counter Gems that would otherwise normally appear on the opponent's board. The only other type of piece to appear is a diamond, which eliminates all the gems (normal, Power, Counter, and Crash alike) of whichever color gem it lands on. This, too, will cause Counter Gems to appear on the opponent's board; however, it will always be a smaller number than if the same number of gems had been eliminated as part of a normal chain reaction. The diamond piece appears every 25 pieces. The game continues until one player's field reaches the top of its fourth column (which is where all new gems first appear) and he/she loses.

During the game, super deformed versions of various characters from Capcom's two main fighting game series (Street Fighter and Darkstalkers), will act out a comical battle based on how the game is going. Every time one player sends Counter Gems to his or her opponent, his or her character will perform a typical fighting-game action, anything from a taunt to a special move. The more Counter Gems the player sends over, the "bigger" the move the character will perform. These animations, however, are purely cosmetic and have no actual bearing on the gameplay (other than to indicate the magnitude of the counters).

CreditsEdit

Arcade VersionEdit

Game Design: Murasaki Umagoyasi, Spp Iorya
Programmer: Knight Rider Giu, Cham Cho Choy, Shinchan, Eternal Sailor, Team Dirty Beret
Scroll Design: Nissui, Iwai, Meiko.K, Saru, Akemi Hisoya, Ojiji, S.Kuwatch, Takky, Konsutantinkun, Hiro
Character Design: Edayan, Goidanokei
Object Design: Masarusan N, Ino, Aska
Sound Design: Hiroaki "X68K" Kondo
Sound Assist: Satoshi Ise
Music Composer & Arrangement: Tatsuro- SUZUKI, Isao Ave, Yuko KADOTA, SYUN Nishigaki, SETSUO Yamamoto, Anarchy "Takapon"
Voice: Kae Araki, Tetsuya Iwanaga, Yuko Sasamoto, Yayoi Jinguji, Tomomichi Nishimura, Souichiro Hoshi, Osamu Hosoi, Yuko Miyamura
Special Thanks: Shoei, Mucchi, Sakomizu, P2, Takuya Shiraiwa, Saki, Chiaki.S, Ohko!, and Capcom All Staff
Producer: Noritaka Funamizu, Saddy
Presented by: Capcom

PSX and Saturn VersionsEdit

Arcade Staff

Game Design: Murasaki Umagoyasi, Spp Iorya
Programmer: Knight Rider Giu, Cham Cho Choy, Shinchan, Eternal Sailor, Team Dirty Beret
Scroll Design: Nissui, Iwai, Meiko.K, Saru, Akemi Hisoya, Ojiji, S.Kuwatch, Takky, Konsutantinkun, Hiro
Character Design: Edayan, Goidanokei
Object Design: Masarusan N, Ino, Aska
Sound Design: Hiroaki "X68K" Kondo
Sound Assist: Satoshi Ise
Music Composer & Arrangement: Tatsuro- Suzuki, Isao Ave, Yuko Kadota, Syun Nishigaki, Setsuo Yamamoto, Anarchy "Takapon"
Voice: Kae Araki, Tetsuya Iwanaga, Yuko Sasamoto, Yayoi Jinguji, Tomomichi Nishimura, Souichiro Hoshi, Osamu Hosoi, Yuko Miyamura
Special Thanks: Shoei, Mucchi, Sakomizu, P2, Takuya Shiraiwa, Saki, Chiaki.S, Ohko!, Erik Suzuki, Matt Taylor
Executive Producer: Noritaka Funamizu
Producer: Saddy

Theme Song of Sakura

Vocal & Chorus: Sakura Kasugano (Yuko Sasamoto)
Guitar: Hiroyuki Taneda
Chorus: Akari Kaida
Compose & Words: Tatsuro- Suzuki
Arrange: Masato Koda
Engineer: Koji Tsujii
Assistant Engineer: Takashi Shinbori
Special Thanks: Arts Vision, Idea Sound, Sol Studio

Consumer Staff

Game Design: Spp Iorya, Kanetaka
Character: Ryugo
Programmer:

Sound Design: Hiroaki "X68K" Kondo, Moe・T
Music: Masato Koda, Tatsuro- Suzuki
Marketer: Hironobu Takeshita, Kunio Funahara, Mayumi Ohta
Special Thanks: Murasaki Umagoyasi, Masarusan N, Ino, Hiroko, Mucchi, Takashi Hashimoto, Yasuhiro Yanagi, S.Okamura, Hisashi Kuramoto, Syuichiro Chiboshi, Hideki Tada, Akihiro Kashimoto, And Capcom All Staff
General Producer: Noritaka Funamizu
Producer: Bamboo
Presented by: Capcom

Dreamcast Version [for Matching Service]Edit

Producer: Noritaka Funamizu, Yoshihiro Sudou
Planner: Hideaki Itsuno, Buruma Kozy
Programmer: Nobuaki Minomiya, Hisashi Kuramoto, Teruaki Hirokado, Kumiko Morita
Scroll Design: Asae.N
Sound: Hiroaki Kondo
Music: Yuko Takehara Type-R
Instruction Card Design: A.Iwasaki
Network: Kaz Yunde, Kentaro Kaneko, Mineyuki Noda, Miss, Net Man, Shin., Jun Matsumoto
Voice: Kae Araki, Tetsuya Iwanaga, Yuko Sasamoto, Yayoi Jinguji, Tomomichi Nishimura, Souichiro Hoshi, Osamu Hosoi, Yuko Miyamura
Special Thanks: Wakana.N, Seg.Meg, Micchi.K, Takuji Mishima, and All Capcom Staff
General Producer: Noritaka Funamizu, Yoshiki Okamoto
Presented by: Capcom

GBA VersionEdit

Atomic Planet Entertainment

Lead Programmer: Cliff Davies
Programming: Duncan Chambers, Andy Taylor, Neil Holmes
Lead Artist: Trevor "Smila" Storey
Artist: Andrew Stockton
Sound Driver: Logik State
Testing: Jaime McCormick, Paul "Robbo" Robinson
Tools & Technology: Chris Simpson, Nick Cowen
Produced by: Neil Holmes
Joint MD/Development Director: Jason Falcus
Managing Director: Darren Falcus
Special Thanks: Clare and Callum Davies, Sean, Martin & Gavin Benson, Jasper the cockatiel, Sarah Oxley, NUFC, Benny and the cats, Twiggy, Mince, Dawn Armstrong, Rebecca, Paul, Danielle, Kendahl, Gemma, Christopher & Simon, Wez, Marie, Paige & Sonny, Martin Fuller, Pete Hodbod, Stu Leonardi, Pete Gough, Tim Jennings,Roz Henderson, John "Squiggy" May, All of Atomic Planet staff
Capcom: Robert Johnson, Yoshiki Oakmoto, Yoshiro Sudo, Bill Gardner, Hanako Watanabe, Rey Jimenez, Ryan Kellogg
Presented by: Capcom

PS3 & Xbox 360 Versions [HD Remix]Edit

Backbone Entertainment, Inc.

-Production-
Producer: Michael J. Boccieri
Associate Producers: Morakoth Tang, Eric Eberhardt, W. Thomas Grové
Gameplay Reblancing: David Sirlin
-Audio-
Sound Design: Yannis Brown
-Engineering-
Lead Engineer: Dan Halpern
Engineers: David Aldridge, Albert Yale
-User Interface-
UI Artists: Diana Fong, Will Guy, Justin Richmond
UI Scripting: Bonifacio Costiniano
-Art-
Artists: Arvin Bautista, Gerald Broas, Dana Jakobson, David Marino, Ryan Shevlin, Conrad Seto, Gary Johnson
-Contributing Core Engine Team-
Lead Engineer: Ian McLean
Engineers: Owens Rodriguez
-Contributing Reaper Engine Team-
Engineers: Michelle Abraham, Jay Wilburn, Isaac Bender, Chris Marsh, Kevin Wilson
-Executives-
Studio Head: Mike Mika
Art Director: Norman Badillo
UI Director: Chad Pfarr
Technical Director: David R. Sullivan
Creative Director: Micah Russo
Senior Producer: Elizabeth Stuart
Special Thanks: Olivia Evers, Maria "Deathpony" Daquipa, Dan Filner, Max Fitzmaurice, Andrew Acerbo, Yukiko Grové, Mike Badillo, Vernon Brooks, Patrick Burke, JP Castillo, Ronnie Fike, Morgan Hastings, Deanna Marie Reyes, 'My, 'Dy, Maia, Minoy, Neema, Ron, Czikoi, Gepay & Ninong Vinol's Pamangkins, Jed, Jut & Judd, Jessica, Jillian & Shawn, Spencer, Samantha, Meredith & Winter Johnson, Tammy, Tabitha, Cammy Rose, Shirley & Rodney, Ruth & John, F. H. Seto, T. Y. S. Seto, James, Janie & Jason Seto, Irene Yang Stimpe, Anne Tofte, Ramona Lafountain, Karen "Bruser" Murphy, Ernest Yale, Yuji Yoshiie, Eric Heitman, Kevin James, Tanio Klyce, Justin Rosenthal-Kambic, Joy-Lu, Paul Wu, Martin Yee

Foundation 9 Entertainment

Director of Business Development: Chris Charla
Manager of Business Development: Steven Kovensky
Director of PR & Marketing: Nicole Tanner
PR & Marketing Coordinator: Sandra Lew
Chief Executive Officer: Jon Goldman
Chief Operating Officer: David Mann

UDON Entertainment

Artists: Omar Dogan, Roberto Campus, Espen Grundetjern, M3th, Greg D, Clarence SFD Lim, Erik Ko

Capcom Entertainment, Inc.

Producer: Robert Hamiter
Legal: Estela Lemus
Public Relations: Alicia Kim, Chris Kramer
Customer Service: Darin Johnston, Long Ngyuen
Marketing: Laili Bosma, Brian Dunn, Frank Filice, Tony Leung, Philip Ser, Jack Symon
Product Development: Scot Bayless, Adam Boyes, Robert Johnson, Rey Jimenez, Alben Pedroso
Creative Services: Francis Mao, Corey Tran, Jacqueline Truong
Community: Seth Killian, Philip Navidad
Quality Assurance: Takashi Kubozono, John Arvay, Shaun Alonzo, Babel
Special Thanks: Hiroshi Tobisawa, Mark Beaumont, Christian Svensson, Kaori Tsukuda, Tom James, Steve Cartwright, Claire Mercer, Shakti Bahgoo
Very Special Thanks: Tatsuya Minami, Hironobu Takeshita, Eiro Shirahama, Wataru Kusunoki, Taki Enomoto

Classic Capcom - Arcade Edition

Game Design: Murasaki Umagoyasi, Spp Iorya
Programmers: Knight Rider Giu, Cham Cho Choy, Shinchan, Eternal Sailor, Team Dirty Beret
Object Design: Masarusan N, Ino, Aska
Sound Design: Hiroaki "X68K" Kondo
Sound Assistant: Satoshi Ise
Character Design: Edayan, Goidanokei
Music Composer & Arrangement: Tatsuro- Suzuki, Isao Ave, Yuko Kadota, Syun Nishigaki, Setsuo Yamamoto, Anarchy "Takapon"
Voice Actors: Kae Araki, Tetsuya Iwanaga, Yuko Sasamoto, Yayoi Jinguji, Tomomichi Nishimura, Souichiro Hoshi, Osamu Hosoi, Yuko Miyamura
Scroll Design: Nissui, Iwai, Meiko.K, Saru, Akemi Hisoya, Ojiji, S.Kuwatch, Takky, Konsutantinkun, Hiro
Producers: Noritaka Funamizu, Saddy
Special Thanks: Shoei, Mucchi, Sakomizu, P2, Takuya Shiraiwa, Saki, Chiaki.S, Ohko!, and Capcom All Staff

Classic Capcom - Console Edition

Producers: Noritaka Funamizu, Yoshihiro Sudou
Planners: Hideaki Itsuno, Buruma Kozy
Sound: Hiroaki Kondo
Music: Yuko Takehara Type-R
Programmers: Nobuaki Minomiya, Hisashi Kuramoto, Teruaki Hirokado, Kumiko Morita
Network: Kaz Yunde, Kentaro Kaneko, Mineyuki Noda, Miss, Net Man, Shin., Jun Matsumoto
General Producer: Noritaka Funamizu, Yoshiki Okamoto
Scroll Design: Asae.N
Instruction Card Design: A. Iwasaki
Special Thanks: Wakana.N, Seg.Meg, Micchi.K, Takuji Mishima, and All Capcom Staff
Presented by: Capcom

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