The game was originally released as Tatsunoko vs. Capcom: Cross Generation of Heroes only in Japan in 2008 for arcade and Wii. Later, a newer version called Tatsunoko vs. Capcom: Ultimate All-Stars was released for Wii in Japan, North America and Europe, featuring five new characters not available in the original version, but removing one Tatsunoko character from the previous version. The release date for the Japanese edition was on January 28, 2010, January 26, 2010 in North America, and January 29, 2010 in Europe.
Promotional art and character design was handled by Shinkiro, with some guest art produced by Ippei Kuri (famed Tatsunoko artist), The animated sequences were all produced by Tatsunoko Productions. The Ultimate All-Stars ending art (which replaces the animated endings from the Japanese version) was done by the artists at UDON. The game was produced by Ryota Niitsuma.
The city is safe tonight, but not for long. An ancient evil from another universe has come to consume time and space by causing many universes to merge together into a worldwide crisis. Heroes, Villains, and the like from these worlds must fight to survive and find the evil that caused this crisis and destroy it.
However, once they get to this evil, can they win? Because if they can't, all is lost.......
|Playable Fighters||Game origin|
|Alex||Street Fighter III|
|Batsu Ichimonji||Rival Schools: United By Fate|
|Chun-Li||Street Fighter II|
|Frank West (Ultimate All-Stars only)||Dead Rising|
|MegaMan Volnutt||MegaMan Legends|
|Morrigan Aensland||Darkstalkers: The Night Warriors|
|PTX-40A/Ivan||Lost Planet: Extreme Condition|
|Saki Omokane||Quiz Nanairo Dreams|
|Kaijin no Sōki||Onimusha: Dawn of Dreams|
|Viewtiful Joe||Viewtiful Joe|
|Yami (Final boss)||Ōkami|
|Zero (Ultimate All-Stars only)||Mega Man X|
|Playable Fighters||Anime origin||Info|
|Casshan||Neo-Human Casshan||The main character of Neo-Human Casshan. Tetsuya Azuma transformed himself into a cybernetic warrior named Casshan in order to combat the robotic menace that faced his world. He is accompanied by his robotic dog Friender.|
|Doronjo||Yatterman||An attractive blonde who leads Boyacky and Tonzra in their attempts to locate the Dokuro Stone, and constantly bosses them around.|
|Gold Lightan||Golden Warrior Gold Lightan||A gigantic golden robot, he can transform from a lighter to a huge mechanical superhero.|
|Hakushon Daimaō (Cross-Generation of Heroes only)||The Genie Family||One of the main characters in the show, Hakushon is a genie who must grant the wish of whoever sneezes near him, usually resulting in comedic shenanigans.|
|Ippatsuman||Gyakuten! Ippatsuman||Sokkyu Go is the heroic main character who has sworn to fight against evil, especially the syndicate Skull Lease.|
|Joe the Condor (Ultimate All-Stars only)||Science Ninja Team Gatchaman||Joe Asakura is an expert marksman, driver and the tough guy of the Gatchaman team|
|Jun the Swan||Science Ninja Team Gatchaman||A pretty young girl who is also the electronics and ballistics expert for Science Ninja Team Gatchaman throughout the many Gatchaman series.|
|Karas||Karas||One of the titular karas; humans appointed as superpowered agents. Able to transform into a car, an aircraft, and an armored crusader; the skilled swordsman sets out to defeat his evil predecessor.|
|Ken the Eagle||Science Ninja Team Gatchaman||Ken Washio is the leader of Science Ninja Team Gatchaman throughout the many Gatchaman series. He is known to be a level-headed and capable leader.|
|Polimar||Hurricane Polimar||Takeshi Yoroi is martial arts expert who designed a special ability enhancing suit in order to fight crime and entitled himself Polimar.|
|Tekkaman||Tekkaman: The Space Knight||A super-powered robot suit managed by Joji Minami, designed to fight aliens that were seizing control of the earth.|
|Tekkaman Blade (Ultimate All-Stars only)||Tekkaman Blade||Also known as D-Boy, Blade was a space explorer who was tranformed into a techno-organic warrior by an alien race known as the Radam. Blade escaped and made his way to Earth, where he battled against the Radam invasion along with the Space Knights.|
|Yatterman-1||Yatterman||The male protagonist of the Yatterman series, Gan Takada is the 13-year-old son of a famous toy designer. He forms a fighting team with his girlfriend Ai, and names himself "Yatterman No. 1". He wields a kendama with great skill in battle.|
|Yatterman-2 (Ultimate All-Stars only)||Yatterman||The female protagonist of the Yatterman series, Ai Kaminari is the girlfriend of Yatterman-1, and she and Yatterman-1 combat the crime together. Her weapon is an electric short rod.|
|Akane Yagyū, Ohatsu, Roberto and Tenkai||Featured in Soki's ending.|
|Arthur, Astaroth and Red Arremer||In Soki's ending. (Cross-Generation of Heroes only)|
|Axl||In Zero's ending. (Ultimate All-Stars only)|
|Baby Head||In PTX-40A's ending.|
|Bilstein's Ghost||In Tekkaman Blade, and Joe the Condor's endings. (Ultimate All-Stars only)|
|Blodia||In PTX-40A's ending.|
|Brad Garrison and Jessica McCarney||In Frank West's ending. (Ultimate All-Stars only)|
|Demitri Maximoff||In Joe the Condor's ending. (Ultimate All-Stars only)|
|Devilotte, Dave, and Xavier||In Doronjo and Joe the Condor's endings.|
|Dr. Light||In Roll's ending.|
|Dr. Wily||In Zero's ending. (Ultimate All-Stars only)|
|Fiona Belli, Hewie and Debilitas||In Joe the Condor's ending. (Ultimate All-Stars only)|
|G. Kaiser||In PTX-40A's ending.|
|Gigi||In PTX-40A's ending. (Ultimate All-Stars only)|
|Gourai||In PTX-40A's ending. (Ultimate All-Stars only)|
|Gustaff||In PTX-40A's ending. (Ultimate All-Stars only)|
|Hauzer||In Karas' and Saki's ending.|
|Hayato Kanzaki||In Tekkaman Blade's ending. (Ultimate All-Stars only)|
|Hornisse||Featured in the background of the Gesellschaft stages.|
|Huitzil||In Roll's ending.|
|Kyosuke Kagami and Hinata Wakaba||In Batsu's ending. (Cross-Generation of Heroes only)|
|Lilith||Assists Morrigan in her Level 3 Darkness Illusion Super Combo.|
|Mega Man||In Roll's ending. (Ultimate All-Stars only)|
|Pyron||In Tekkaman and Joe the Condor's ending.|
|Raizo Imawano||In Batsu's ending.|
|Santana||In PTX-40A's ending. (Ultimate All-Stars only)|
|Servbots||Featured in the background of the Gesellschaft stages.|
|Sexy Silvia||In Viewiful Joe's ending. (Cross-Generation of Heroes only)|
|Vector||In Roll's ending.|
|Vile||In PTX-40A's ending. (Ultimate All-Stars only)|
|X||In Zero's ending. (Ultimate All-Stars only)|
|Wayne Holden (Implied)||Implied to be the suited "Pilot" in PTX-40A.|
In the game, each player has a team of two, switching their characters at any time, and even performing two special moves at the same time (which, however, uses up three special bars). However, the game's two large characters, Tatsunoko's Gold Lightan and Capcom's PTX-40A, fight on their own without a partner. There are also mini-games and the option for a simplified control scheme. The game has support for the Classic Controller and the Gamecube Controller as well. The buttons are listed as "Assist" "Weak" "Medium" and "Strong".
Universal mechanics are similar to Marvel vs. Capcom and Marvel vs. Capcom 2. Characters can call their partner to do a predefined Variable Assist attack. Characters can tag with another character, performing an attack upon entry called a Variable Attack. Performing a Variable Counterattack also lets the player tag out with another character. Snapback is an attack that forces the opponent to switch characters should it land. Hyper Variable Combination lets characters of one team perform their Hyper moves, attacks that require a stock of level, at the same time, whereas Delayed Hyper Cancellation cancels a current Hyper move of the character with another Hyper move of the character's partner. Each character has a launcher to send the opponent to the air, allowing the character to do an Aerial Rave.
There are also new universal techniques found in the game. Variable Aerial Rave lets the character switch to his or her partner while in mid-air. Mega Crash is a defensive maneuver that frees the character from the opponent while sacrificing a part of his or her life and two stocks. Assault is an offensive variation of Mega Crash. Baroque is a mode where the character sacrifices the red portion of the their life - activating the mode cancels the current attack animation, allowing the player to extend combos and deal more damage relative to the amount of red life that is sacrificed. Baroque ends when the character stops or performs a Hyper move.
The large characters (Gold Lightan and PTX-40A) cannot do the universal techniques that require a partner due to their single-character limit.
Tatsunoko vs. Capcom was conceived when Tatsunoko Production asked Capcom to develop a game with Tatsunoko characters. Capcom producer Ryota Niitsuma was interested in producing a fighting game, and agreed with other Capcom employees that Tatsunoko's characters would be better suited for a Vs. game than a Street Fighter game. The resulting project was the seventh Capcom-designed entry in the Vs. series and the first in over seven years. In the 2000s decade, fighting games are less popular and plentiful than in the mid-1990s, with multiplayer competition shifting towards other genres.
The research and development team started work in parallel with Street Fighter IV. "Capcom [hoped to] bring back the fighting genre into the mainstream market [...] with a serious fighting game for very hardcore fans, and another with a slightly lowered barrier to entry," Niitsuma said. Eighting, Capcom's hired developer, took on the job in early 2007. The design of the game was a departure from the complex attack systems of the Street Fighter series, and of certain Vs. titles. The game is built around a simplified three-button attack system (light, medium, and strong); it was inspired by the control systems commonly used by both the Vs. series and the Wii, which allows intricate moves to be performed with basic control inputs.
On May 22, 2008, Capcom announced the game, titled Tatsunoko vs. Capcom: Cross Generation of Heroes, for release in Japanese arcades. The arcade cabinets' system board was proprietary hardware based on the Wii. Beta units were sent to test locations in Tokyo (July 10–13) and Osaka (July 25–27). By September, the game was 70% complete, and a Wii version was announced for Japanese release. Capcom gradually revealed the game's cast until release.It was released in Japan on the Wii on December 11, 2008, and an arcade version followed in mid-December 2008.
When choosing candidates for the Tatsunoko and Capcom character rosters, the development team was free to nominate any character it wished. However, the team faced limitations on its Tatsunoko candidates; Niitsuma explained, "[We] had to consider licensing issues. Once we had that list we had to figure out how to make a balanced fighting game. On top of that we wanted a good balance between male and female characters." Selection emphasis was placed on main characters, rather than on villains. Certain characters were denied by Tatsunoko Production without explanation to Capcom. "We weren't privy to a lot of their decision making process. They didn't share a lot of reasons with us. When they said no and we asked why, they wouldn't tell us, but would give us another suggestion," Niitsuma said. They disallowed characters from Genesis Climber MOSPEADA or Samurai Pizza Cats, despite the high number of fan requests for the latter. The eponymous characters of Tatsunoko's Muteking, The Dashing Warrior and Nurse Witch Komugi were among those planned for inclusion, but were eventually scrapped.
The finalized Tatsunoko cast consists of characters that the team enjoyed in their youth. The development team hoped to include Capcom's Phoenix Wright and Franziska von Karma from the Ace Attorney series, but, while the latter's use of a whip made her easy to incorporate, the team struggled to find appropriate attacks for Phoenix. Since Phoenix doesn't move from the waist down in his original game environment, the team considered adding tires to his desk and having the entirety move as a single character. However, this was abandoned due to potential collision issues. Though they envisioned an attack that used his catch-phrase "Objection! (異議あり! Igiari! )", with the letters themselves used to attack the opponent, they found that localization would have changed the Japanese four-character phrase (in kanji) to a ten-letter word in English, unbalancing the game. Arthur from Ghosts 'n Goblins, and Ingrid from Capcom Fighting Evolution were also scrapped (as shown in the Secret File book for Tatsunoko vs. Capcom).
The game is the first Capcom-designed Vs. installment to be rendered fully in 3D. Tatsunoko vs. Capcom and its graphical characteristics were optimized for the Wii, which prevents the game from being ported to other consoles without completely re-building the game. Niitsuma explained that its Wii exclusivity was also due to a lack of Capcom fighting games for the console, and because the Wii's casual quality matches the Vs. series trait of accessibility. The producer suggested that porting a sequel would be easier, but that Capcom would gauge the reception of the Wii game before making such plans.
On November 7, 2012, Capcom USA's senior vice president Christian Svensson revealed that Capcom's rights with Tatsunoko have lapsed, meaning Capcom is no longer authorized to sell Tatsunoko vs. Capcom physically or digitally.
On May 6, 2009, Capcom listed two "mystery games" as part of their Electronic Entertainment Expo 2009 lineup. The Nintendo Power magazine revealed "Capcom Mystery Game #1" to be the North American localization of Tatsunoko vs. Capcom: Cross Generation of Heroes, with the new subtitle "Ultimate All-Stars". It was playable at the company's E3 booth.
European and Australian releases were announced on later dates. The game was originally unintended for release outside Japan, but was localized by Capcom due to positive fan reception. Tatsunoko Production assisted Capcom with its character licensing issues; while Tatsunoko Production holds such rights in Japan, they are licensed to companies such as Time Warner in other countries. Niitsuma said that acquiring character licenses was difficult, as it was largely done one at a time, and characters cleared in North America had to be checked separately in Europe. Another issue was the possibility that Eighting would be occupied with other projects. Time constraints led Niitsuma to replace the character-specific minigames of Cross Generation of Heroes with "Ultimate All-Shooters", an expansion of PTX-40A's minigame.
A Capcom press release in June 2009 stated that the North American release would have more mini-games, an "enhanced" story mode, and support for online play. The roster would be expanded by five characters, but would lose one unnamed Tatsunoko character. However, Capcom later revised this press release, as it was incorrect, with the statement that they were "looking into adding new features to the game, including possible additions of several new characters from both Capcom and Tatsunoko and [...] exploring the option of online gameplay.
Director Hidetoshi Ishizawa admitted that, just as Cross Generation of Heroes was not initially planned to be released internationally, neither was Ultimate All-Stars planned to be released in Japan. However, fan appeals and the research and development team's own hopes resulted in the game's Japanese localization.
An official launch event for Tatsunoko vs. Capcom: Ultimate All Stars was held at the Nintendo World Store in the Rockefeller Center on January 23, 2010, featuring autograph signings by Niitsuma, giveaways, competitions, and playable demo kiosks. Hundreds of fans were expected to attend between 11 pm and 3 pm. The game was released in North America on January 26, in Japan on January 28, and in Europe on January 29.
Capcom's Community Manager Seth Killian expressed satisfaction with the North American sales of Ultimate All-Stars. "[Tatsunoko Vs Capcom] certainly beat the initial expectations. It didn't set any land speed records, but it was a success," Killian stated. "And that's really saying something considering that we're talking about a game that was not only never coming out, but has a title that most people can't even pronounce." In Japan, Ultimate All-Stars sold 18,913 units as of January 2, 2011, and, as of December 27, 2009, Cross Generation of Heroes has sold 62,805 units.
Certain versions of Tatsunoko vs. Capcom: Ultimate All-Stars are bundled with a Mad Catz arcade stick, whose artwork was produced by Japanese artist Shinkiro. Pre-orders from GameStop included eight of thirteen lenticular trading cards. As a buying incentive, Capcom's Japanese online store offered a Secret File compilation book of concept art, illustrations and design notes; it is the twenty-seventh volume of the Secret File series, which was originally published between 1996 and 1999 as a supplement to Capcom games of the time.
The store also included an audio CD with four vocal tracks from the game: the opening song from Cross Generation of Heroes, "Across the Border", sung by Asami Abe, Ultimate All-Stars English re-recording of this song, sung by Anna Gholston, with rap by James C. Wilson; and the Japanese and English versions of Roll's theme song.
- This is the second known fighting game that features Tatsunoko characters, the first was Tatsunoko Fight which was developed by Electronics Application (Eleca) and published by Takara for the original PlayStation game console released only in Japan in October 2000.
Box Art Edit
Merchandise and Promotional Art Edit
- ↑ http://www.gamasutra.com/view/feature/4184/gamasutra_versus_capcom_the_.php
- ↑ http://g4tv.com/games/wii/62262/tatsunoko-vs-capcom-ultimate-all-stars/review/
- ↑ http://www.gamespot.com/xbox360/action/ultimatemortalkombat3/review.html
- ↑ http://www.videogamer.com/wii/tvc/preview-1837.html
- ↑ http://games.ign.com/articles/875/875970p1.html
- ↑ http://e3.gamespot.com/story/6210358/tatsunoko-vs-capcom-ultimate-all-stars-first-look/
- ↑ http://www.gamesradar.com/wii/tatsunoko-vs-capcom-ultimate-all-stars/preview/e3-09-tatsunoko-vs-capcom-interview/a-2009060815494768059/g-20090602143737971093
- ↑ http://kotaku.com/5454192/the-lost-characters-of-tatsunoko-vs-capcom
- ↑ http://www.destructoid.com/a-better-look-at-the-stuff-cut-fromtatsunoko-vs-capcom-161902.phtml
- ↑ NGamer, October 2009, page 35, "Fighting Talk with Ryota Niitsuma, Tatsunoko vs. Capcom's Producer"
- ↑ http://www.videogamer.com/news/capcom_no_plans_for_tatsunoko_vs_capcom_xbla_psn_port.html
- ↑ http://www.eurogamer.net/articles/2012-11-08-capcom-can-no-longer-sell-tatsunoko-vs-capcom-due-to-rights-lapse
- ↑ http://www.capcom-unity.com/jgonzo/blog/2010/01/08/all-new_endings_in_tatsunoko_vs._capcom:_ultimate_all-stars,_courtesy_of_udon_
- ↑ http://www.destructoid.com/e3-09-five-new-characters-coming-to-the-us-tatsunoko-134560.phtml
- ↑ http://wii.ign.com/articles/102/1022808p1.html
- ↑ http://multiplayerblog.mtv.com/2009/10/22/tatsunoko-vs-capcom-leaves-one-character-out-again/
- ↑ http://www.capcom-unity.com/s-kill/blog/2009/09/17/introducing_tatsunoko_vs_capcom_game_director_ishizawasan
- ↑ http://www.destructoid.com/bit-transmission-episode-6-with-capcom-s-seth-killian-172324.phtml
- ↑ http://geimin.net/da/db/2010_ne_mc/index.php
- ↑ http://geimin.net/da/db/2009_ne_fa/index.php
- ↑ http://www.e-capcom.com/ec/srDispProductListProductLink/doProductTreeLink/1/1/A10002336/10/10/srDispProductList/