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X-Men: Children of the Atom

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X-Men: Children of the Atom is an arcade game that was released on the CPS-2 arcade system in 1994. It is the first fighting game produced by Capcom using characters under license from Marvel Comics, widely praised for its faithfulness in capturing the spirit of its namesake comics, by using colorful animation and voice actors from the X-Men animated series.
X-Men Children Of The Atom Preview Demo05:30

X-Men Children Of The Atom Preview Demo

Preview Demo

The second game was 1995's Marvel Super Heroes.

Except for the home versions' packaging, the game extensively uses the artwork made by Jim Lee for the early 1990s comics.

Characters Edit

Characters
Cyclops
Psylocke
Wolverine
Storm
Colossus
Iceman
Omega Red
Sentinel
Spiral
Silver Samurai
Juggernaut
Magneto
Akuma (Secret character)

Gameplay Edit

XMenCOTAFlyer

Arcade Flyer

The ultimate objective of the game is to defeat the mutant supervillain Magneto, who wishes to eliminate the human population from his space station Avalon in order to free the oppressed mutants. The player selects from members of the X-Men (Cyclops, Psylocke, Wolverine, Storm, Colossus and Iceman), who have set up a fighting tournament to determine who is strong enough to challenge Magneto in battle.

Unlike previous X-Men video games developed by Capcom, Children of the Atom also allowed players to helm popular X-Men villains who want their own personal gains from defeating Magneto; such as Omega Red, the mutant hunting android Sentinel, Spiral (lackey of Mojo), and Silver Samurai. Juggernaut is also included as a sub-boss and a lackey of Magneto. This game was released shortly after Super Street Fighter II Turbo, which featured the first appearance of Capcom's recurring hidden character Akuma. Akuma is featured in this game as well as a secret character, and as a secret opponent before fighting Juggernaut and Magneto. The sub-boss and main boss, Juggernaut and Magneto, respectively, are not selectable in the arcade version of the game, but are selectable in the PC version. Only Juggernaut is playable in the Saturn version.

In addition to all the features introduced in previous Capcom fighting games such as Super Turbo and Darkstalkers such as super jumps, super combos, and Tech. Hit, which meant that an attempted grab or throw had been negated by the opponent. However, a player must have at least a Level 2 Gauge (about half the total bar), and while some characters simply land on their feet or recover in mid-air (like Wolverine or Omega Red), other characters escape the throw entirely and a select few can even reverse the grapple (like Iceman). Furthermore, the game was the precursor to the Versus series, with elements and characters from this game having been combined with Street Fighter Alpha to create X-Men vs. Street Fighter. Ports of Children of the Atom were later released to Sega Saturn in 1995, PC in 1997, and PlayStation in 1998.

CreditsEdit

Arcade VersionEdit

Game Planners: Nin, Poo, Hiratou "X68K" K–Suke, Kiyo, Fuji, Otouto Tomita
Programmers: Aoi–Tokimeki, Tarabar – Black, K.nishi–Man, Sailor–Ponkichi, O.G.T.–Iron Liver, Mo.SUZUKI–Memorial, MiN–T3, Hard.Yas –466P+K–, Kaw.Hiroshima
Object Designer: S.Yamashita, Ino, Kuriotoko, Yue, Minobe, M.Nakatani, Ari, Eripyon, Miwazo, M.Sato, Kamonohashi Sato, Kazuko Kawanaka Pyo!, Dway Nishimura, Igami, Youjirou, Sagat, Ta, Jun Matsumura 26, Nishio "VIP.T2", G.Kamina, Ushi, H.Yoshino, Eiji, N.Fukuda, H.S, Manish, Shinya Kitamura
Scroll Designer: Fukumoyan, Yamapuu, May, Devil Ohnishi, Kazu, Akiko.O, Hiroko.N, Iwai, Kisabon, RK
Music Composers: Anachey "Takapon", SYUN Nishigaki, Hideki OK, Isao "oyaji" Ave
Sound Designers: Hiroaki "X68K" Kondo, TOSHIO Kajino
Voice Actor: Mr. George Buza, Ms. Catherine Disher, Mr. Cathal Dodd, Mr. Dan Hennessey, Mr. Norman Spencer, Ike–Bomb
Special Thanks:

Presented by: Capcom

Saturn VersionEdit

Game Planners: NinPooHiratou "X68K" K–Suke, Kiyo, Fuji, Otouto Tomita
Programmers: Aoi–Tokimeki, Tarabar – Black, K.nishi–Man, Sailor–Ponkichi, O.G.T.–Iron Liver, Mo.SUZUKI–Memorial, MiN–T3, Hard.Yas –466P+K–, Kaw.Hiroshima
Object Designer: S.Yamashita, Ino, Kuriotoko, Yue, Minobe, M.Nakatani, AriEripyon, Miwazo, M.Sato, Kamonohashi Sato, Kazuko Kawanaka Pyo!, Dway Nishimura, Igami, Youjirou, Sagat, Ta, Jun Matsumura 26Nishio "VIP.T2", G.Kamina, UshiH.Yoshino, Eiji, N.Fukuda, H.S, Manish, Shinya Kitamura
Scroll Designer: Fukumoyan, Yamapuu, May, Devil Ohnishi, Kazu, Akiko.O, Hiroko.N, Iwai, Kisabon, RK
Music Composers: Anachey "Takapon"SYUN NishigakiHideki OKIsao "oyaji" Ave
Sound Designers: Hiroaki "X68K" KondoTOSHIO Kajino
Voice Actor: Mr. George Buza, Ms. Catherine Disher, Mr. Cathal Dodd, Mr. Dan Hennessey, Mr. Norman Spencer, Ike–Bomb
Special Thanks:

Special Thanks to Acclaim Black Team

Travis Williams (PAX), Tyrone Miller, Douglas Yellin, Mike Archer, Michael Weiner, Carol Caracciolo, Harry Reimer, John F. Gonzales, Howard Perlman, Robert Coffey, Paui.S.Lindsay, Jim Dunn, John P. Cooper, Steven C. Mattocks, Peter Sanflippo

Special Thanks (continued): And All Capcom Staff
Presented by: Capcom

PSX Version [Consumer Staff]Edit

Probe PSX Conversion Team

Programming and Graphics: Mark Roll
Producer: Tim Bradstock
Musician: Andy Brock
QA Manager: Cliff Ramsey
Quality Assurance: Mitchell Slater, Geoff Cullen, Tim Easley, Richard Foster, Scott Priestley
Special Thanks: Alex Syrichas, Balor Knight, Stefan Hopper

Acclaim Team

Producer: Shawn Rosen
Marketing: John Olshan
QA Supervisors: Jeff Rosa, Dale Taylor
Lead Analysts: Jim Craddock, James Daly
Project Leads: Bonchi Martinez, Chris Jean
QA Testers: James Ackermann, Ray Yeomans, Dave Wolowitz, Jeremy Pope
Public Relations: Michael Meyers
Technical Support Group: Harry Reimer, Howard Perlman, Kevin Denehy, Robert Coffey, Andrew Fullaytor, Greg McGovern, Ulises Batalla, David Pollick, Leigh Busch
Special Thanks: Carol Caracciolo

Box Art Edit

Merchandise and Advertisement Edit

External Links Edit

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